Well, I've been busier than I thought this week...
First set is the series of Husks, the short version again being Seven Deadly Sin punishment personifications. There's another version planned with more traits based on varying motifs to keep them from being nothing but black silhouettes, but shape is important before flowering them up. While some are definitely a bit abnormal, their proportions should be consistent sprite to sprite, assuming I did it right. The fourth one is supposed to look kind of twisted, so the upper body IS supposed to look at least somewhat like it does.
Second is more practice with color, anatomy, and this time perspective. I used a GIF from Durarara's Shizuo Heiwajima throwing a pole as reference, as I've had the image of very forcefully throwing something like he does for a while.
Last is an attempt at a crystal, though I based it heavily on a sprite of a rock. I like it, but I feel it's clearly a blue rock and not a crystal. What does this have to do with this topic? Who knows.