For the past little while I've been coming up with some ideas for a game. I recently beat Metroid: Zero Mission and have also recently played a great game called Blaster Master which I had never played before. I love the way this game is set up though. So I decided to make a game similar to these. This is what I've come up with:
Currently I'm not sure what the story will be about but the Idea of the game is that you for what ever reason landed your ship the Coelacanth 01 on this planet which is inhabitable on the surface and you have to journey into temple like structures that take you into the world beneath the planets crust and gain information about the story or whatever. I want most of the areas to be incredibly fantastical and awe inspiring. I also love giant incredibly hideous monstrosity bosses like you usually see in shmup type games that instantly make you feel helpless, which I hope to incorporate some how. Also a boss that would be an homage to sinistar. The game will be similar to blaster master in the way that you get vehicles or robots which are more powerful than just the small human and sometimes have special powers but there are areas that only the human can reach. You would be starting off with the Exploration robot which lacks any real agility and would have to unlock the battle robot at a later time. Unlike Blaster Master the game will be all side scrolling. I may also have some shmup type levels though.
I've heard tell that Game Maker is being ported over to the Mac, I haven't used it before but I'm hoping its versatile enough for this project once they finish porting it since I have very little knowledge in any practical programming language.
I'm using the Amiga palette which at first glance I hated but once I started using it I love it. There are some colours I wish it had but I will just have to improvise. Limitations boost creative thinking.