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Pixel Art / Re: [WIP-ish] My first Pixel Art Monstrosities!
« on: August 04, 2007, 01:01:25 am »
Ah, thanks for the crit!
Yeah, I knew the light source was messed up but for some odd reason (no idea what it was), I decided to leave it that way. I know it wasn't laziness because I would have easily gone in and revised it. About the banding, that was somewhat intentional, because I just kinda liked the look of it. But I Anti-aliased it anyways. I had to AA because I was running out of room on my palette.
About my light sources, I was studying my reference in my bedroom, where there are three light sources: my turtle aquarium behind me and slightly below my head, my ceiling light, and the huge window to my left. That's probably the reason it turned out that way. Too many light sources! XD
But I've revised it based on everyone's crits (thanks!) and hopefully it looks much better than before. About the spring-thingy, I couldn't do anything to make it look less blocky because doing so would destroy the clarity. So, I used the little pixels to my advantage and dinged up the coil so it looked more realistic the way it seemed to just shift in one direction.
- keantoken
Yeah, I knew the light source was messed up but for some odd reason (no idea what it was), I decided to leave it that way. I know it wasn't laziness because I would have easily gone in and revised it. About the banding, that was somewhat intentional, because I just kinda liked the look of it. But I Anti-aliased it anyways. I had to AA because I was running out of room on my palette.
About my light sources, I was studying my reference in my bedroom, where there are three light sources: my turtle aquarium behind me and slightly below my head, my ceiling light, and the huge window to my left. That's probably the reason it turned out that way. Too many light sources! XD
But I've revised it based on everyone's crits (thanks!) and hopefully it looks much better than before. About the spring-thingy, I couldn't do anything to make it look less blocky because doing so would destroy the clarity. So, I used the little pixels to my advantage and dinged up the coil so it looked more realistic the way it seemed to just shift in one direction.
- keantoken