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Messages - Mesmerise
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Pixel Art / Re: [WIP] Out of Ammo
« on: January 30, 2012, 11:13:29 am »
Hey, isn't this the same game as that other post? The one that actually says zombie in the title.  

The game looks fun enough, I like the simple clean style you've got going here.

I'm not a big fan of the black selout myself. When working that small it can take away. A lot of grays going on here, not a whole lot of texture or highlights either.  It's like you the base color and have shadows but no highlights.  Another thing, I know that certain liberties are taken with perspective, but I think it's take a bit too far here.  In this case, the basketball hoop poles just look way too long for a top-down perspective. It ends up looking really strange and clashing in my opinion. try and make them more proportional to the guy.  

It's not the same as the other one haha.

The selout really is distracting i understand that but i feel like that it needs to stand out much more than all of the environment.  I understand the situation with the basketball hoop too, i'll be fixing it now.  Anyways here is the base update.  

I apologize for such a long time to reply.


over head back hand


back hand


stance walk


Strong kick


charge punch


dead


hand slam


left hook


fast kicks


right hook


run


side kick


uppercut


walk


Zombies

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Pixel Art / [WIP] Out of Ammo
« on: November 12, 2011, 08:35:58 am »
I have been lurking around the forums for a while and i guess it's time to ask for some help.  So OoA is the game in the making and most objects and buildings are just a simple 5 color palette.  Just need some tips of what to fix and what not(It's top down perspective).


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