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Messages - Glak
Pages: 1 ... 8 9 [10] 11 12

91
Pixel Art / Re: Wild Crossroads - Possible game/animation/sprite comic
« on: January 31, 2011, 10:42:47 am »
very beautiful.  His face has a lump on the right side.  It is too low to be an ear.  It can't be his nose because then as it angles up it would cover part of his eye, but since it doesn't then it can't be.  I suppose that it could be a Pinocchio nose but if you are going to do something that weird you need to be more explicit about it.

92
Pixel Art / Re: [WIP] Binoculars
« on: January 27, 2011, 05:45:01 pm »
the lenses look like they sink in the middle, rather than smoothly bulging out.  The culprit is the darker pixel in the center.

93
Pixel Art / Re: C&C [WIP] Draconem (update)
« on: January 22, 2011, 02:08:30 pm »
that looks like it would be fun.  What is the object of the game?  Eat humans?

94
Pixel Art / Re: Pixelated Woman[Nudity]
« on: January 11, 2011, 01:00:06 am »
the breasts have the shape of large breasts (angled towards the sides) but are too small for that shape.  This is manifesting in the breast on the right.  It should be facing more forward

95
Pixel Art / Re: palette WIP + drawings c+c
« on: January 05, 2011, 11:21:53 am »
I actually like the white skin and pale, desaturated colors.  It gives it a dreamy, whimsical feel.  I agree that we should see some backgrounds though.

96
Pixel Art / Re: [WIP] Walking Animation Help
« on: January 04, 2011, 11:31:54 am »
the muscles between his shoulderblades are too tight, he needs to relax.  This will drop his shoulders maybe two pixels.  You might even see his neck then.  He needs to not hunch forward so much, so bring his head back at least one pixel, to make him stand up straight.  A person's head is generally above his pelvis.  His head is forward of his pelvis.  His knees should probably be lowered a pixel.

97
Pixel Art / Re: Help with perspective and general critique
« on: January 01, 2011, 07:21:34 pm »
Perhaps you should spend some time getting a sense of your perspective.  Mockup a very simple tiled world, maybe like a chessboard.  Add a few walls and an archway.  Make them super simple to save time, just a bunch of blocks.  Then make a cylinder that is the size of a person, or maybe make this before you do the mockup.  Either way, make sure that the proportions match.  The cylinder should look right standing on a tile, it should look right next to a wall (it should be shorter than the wall), and it should be able to fit through an archway.  Multiple cylinders should look right next to each other, because you want a crowd of people to look right next to each other.  How tightly they cluster, how much the top of one overlaps the one in the tile above, etc... make it all look correctly proportioned.  Adjust things until it looks good.

Then draw a person inside of that cylinder.  The top of hit head should be the top of the center of the cylinder.  His shoulders (or her hips) should touch the sides of the cylinder, the feet should touch the bottom.  If you did everything correctly it should guide you to the right proportions.  You might want to start from the bottom of the character.  First start by drawing his footprints in the ellipse that represents the bottom circle of the cylinder.  Then draw his feet and legs.  Draw his waistline.  It should be an ellipse of the same shape (not size) as the top/bottom of the cylinder.  It should probably be about halfway up the side too.  Then keep drawing the upper half of the body.

98
Pixel Art / Re: Help with perspective and general critique
« on: January 01, 2011, 03:47:30 am »
I agree, it looks nice but it isn't what you intended to make.  I think that the problem comes from the line that you have the character walking on.  If you are doing a 3/4 perspective then why is the character walking on a line?  Why is it that when he is walking north I can see the bottom of his feet?    Why is it that I can see the side (rather than the top) of his head when he is walking east?  So yeah, great animation, much, much better than I could do, but not 3/4 perspective at all.  I can see this character in a platformer.

99
Pixel Art / Re: yet another platformer game (sorry!)
« on: December 31, 2010, 03:47:16 am »
The colors and textures of the vegetation in combination with the rocks remind me of a beautiful book that I owned, one about dinosaurs.  I love the clouds as well.  I'm excited to see more.

100
Pixel Art / Re: Final Fantasy VI portrait remakes
« on: December 20, 2010, 09:08:35 pm »
nice Setzer.  The chin freaks me out though, it makes him look like a woman.  Get rid of the point, maybe even give him a cleft.

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