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Pixel Art / Shadows of Adam [updated 5/17: New Screens! and logo updates]
« on: March 10, 2015, 06:51:39 am »
Hey guys, I'm working on an rpg named Shadows of Adam. The art style is meant to be reminiscent of classic snes rpgs while also embracing modern day aesthetics and the evolution of pixel art. I will use this thread to track my progress throughout the project and to post WIPs of things I'm currently working on related to this game.
Cyangmou has worked with us producing our tile sets and establishing the 32 color palette. I've worked on most of the remaining assets. Recently Dragon Emperor (-DE-) has joined the team and will be assisting with background and animations primarily. Below are a number of shots from the game. Feedback is appreciated!
Screen Shots (tiles by Cyangmou, sprites by me)
Battle Backgrounds (first bg done by me, the rest are done by Dragon Emperor)
If you are interested in keeping up to date on the game, follow our devblog or you can follow us on twitter or facebook:
@somethingclassc
Something Classic on Facebook
www.somethingclassic.net
Cyangmou has worked with us producing our tile sets and establishing the 32 color palette. I've worked on most of the remaining assets. Recently Dragon Emperor (-DE-) has joined the team and will be assisting with background and animations primarily. Below are a number of shots from the game. Feedback is appreciated!
Screen Shots (tiles by Cyangmou, sprites by me)
Battle Backgrounds (first bg done by me, the rest are done by Dragon Emperor)
If you are interested in keeping up to date on the game, follow our devblog or you can follow us on twitter or facebook:
@somethingclassc
Something Classic on Facebook
www.somethingclassic.net