Some tiles from this week:
A few are finished, most are not (eg. that 'polearm' icon next to the spear icon. Yes, that's a question mark on the end.)
I have to be careful with color here as I'm considering a mono-colored thing to indicate 'white/red/pink/blue/etc X' rather than just plain 'X'. So most icons are rendered in greys.
Unicode fonts, with a character map application, are a great design resource. The vehicle icons are adapted from the Vehicles/Traffic section of Unicode (starts at U+1F680 "ROCKET" and continues until about U+1F6B8), dunno what font.
Pix3m: Very oil-paint-y. Have you tried working with restricted colorspaces (CPC, EGA64, Genesis, Amiga)? The smaller ones are especially good at making you deal with the necessity of high contrast.
« Last Edit: March 12, 2015, 12:06:45 am by Ai »
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If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.