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Messages - garland
Pages: 1 [2]

11
Pixel Art / Re: Boy with ball.. some C&C?
« on: June 04, 2008, 09:14:31 pm »
Looks good, although I would argue that the.. I guess it's a girl now... I would argue that the globe and her have seemingly different light sources. It could be the lack of a shadow to the left of the globe. Or maybe I'm just being a little stupid.  :crazy:

But really, I can't point out anything in particular that jumps out at me as unusual looking. The whole piece gels well, and the style leaves itself open to your low-detail drawings.

If your goal is to practice your color conservation skills and texturing, this work might be a little within the realms of being easy. You might want to try to create something in more detailed style with the same palette. In this image you aren't limiting yourself terribly, all of your colors are well separated and each color has three shades to itself.

12
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 04, 2008, 04:10:27 am »
I think the problem isn't really with the pokeball itself, because if you change the shape of the ball, it loses its usefulness as an easily identified symbol. So perhaps the perspective could be partially fixed by adjusting the top parts of the sign to be more in view?


13
Pixel Art / Re: Wooden hut - C&C needed
« on: June 04, 2008, 03:29:46 am »
The updates are certainly an improvement, looking at the earlier house, it looks unusually tall now.

Bringing your house graphic in Photoshop, it appears that you using a little over 70 different colors. You might want to consider reducing the number, especially considering many of these colors are very similar and perhaps were produced on accident. However, it may be a moot point since most engines these days can certainly handle many more colors than in the old days... But a limited palette does make overall image changes much easier and gives you somewhat more control over your final output.

To give you an example, I have whipped up a quick edit, just using Photoshop's automated color-reducing options. This is your image using only a 16 color palette. (with one of those colors actually being the transparent background)



I would argue that it looks nearly identical to your earlier post. However, this image is much smaller in file-size, and has the benefit of an easily editable color palette.

I do understand that there is some loss of detail in the image, (the doormat has lost most of its texture) since the color conversion is automated and has to pick and choose without really thinking, but perhaps you can take this as an simple example and do your own color-reduction by hand.

On a further note, it may or may not be helpful to increase the overall contrast of your image. But beware, it can be difficult to find a balance between dullness and overly saturated colors sometimes. :)

14
Pixel Art / Re: Re-spiffying old sprites
« on: May 30, 2008, 02:22:29 pm »
If it's not a real tank, then personally I don't see any real problem with it. But again, as Sherman said, this would be a lot easier if we could see the sprite with some of the other graphics from the game.

15
Pixel Art / Re: New/Old Forum-goer and some fresh-baked pixels
« on: May 30, 2008, 01:54:02 pm »
I made some more small changes:


The newest sprite is on the far right. Apart from some random changes to the neck and the horns, I tried to address the manliness issue again. I rounded the hips somewhat, but it seems to me that she's got unusually wide hips now. I'm not sure if this is a matter of anatomy or a matter of taste. But her legs look too big for the rest of her body to me now.


16
Pixel Art / Re: New/Old Forum-goer and some fresh-baked pixels
« on: May 30, 2008, 06:46:52 am »
Small edit:



I raised the breasts a little and thinned the waist and widened the hips. Hopefully feels a bit more female now. Actually the sprite started as a buff dude, and when I started to detail it, it sort of changed into a chick. So I carved away a bunch of it already, but I guess it's still got traces of manly-ness in there. Not that there's anything wrong with a good solid woman. :P

I don't really have any plans for this thing, I guess I could try animating it or something...

17
Pixel Art / Re: Wooden hut - C&C needed
« on: May 30, 2008, 06:30:57 am »
Definitely not a bad job when it comes to perspective. There certainly isn't anything wonky from what I can tell, although houses are a bit straightforward.  On the whole however, the shading is kinda flat. The light source appears to be coming from somewhere behind and above the camera, which, although a completely valid choice, makes most of the shadows practically non-existent. Unless this is what you're going for, the lack of shadows and the similar colors in your wood textures give the image little definition apart from the dark outlines. I'd like to see the house paired with some of the other graphics for your game, if you have any more drawn at the moment, it could shed some light on your intended style.

18
Pixel Art / Re: New/Old Forum-goer and some fresh-baked pixels
« on: May 30, 2008, 06:13:33 am »
Hmm...so I take that it's terribly unobvious that the sprite is supposed to be female. I guess that's...not good...hmm?

19
Pixel Art / New/Old Forum-goer and some fresh-baked pixels
« on: May 29, 2008, 04:31:16 am »
Uh...Yeah, I guess the subject kinda explains it already, but anyways. I'm new here, but not really. I used to post on here way back in the day, but it seems the forums have changed hosts a couple of times since then, and the community seems to have grown. (In it's talent, if not it's size.) So, I guess I'm saying hey and stuff. Prolly the wrong forum for this, but oh well, perhaps I can save myself with some pixel art.



I got bored, lost track of time. C+C still much appreciated though.

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