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Messages - CFKaligula
Pages: 1 ... 12 13 [14] 15

131
Pixel Art / Re: [C+C] Walk cycle
« on: November 20, 2016, 03:02:07 pm »
I make him so short to exaggerate his movement, if he is only going 1 pixel up and down, you don't have much motion, people won't see it.
If you have a side scroller you dont'need north south walk cycles. You only need those if you are making a top down game, like an rpg or like LttP.

132
Pixel Art / Re: [C+C] Walk cycle
« on: November 20, 2016, 11:15:33 am »
To give your character life you have to give him character, you do this usually by giving him a face. Especially the eyes are important. Eyes are the soul of a character. You have the most lifeless eyes you can have in pixel art, so you have to make them different. If you find it too hard to give him different eyes, you can always make him special in other ways, make him look special. give him a long nose, a weird outfit etc.

Now for your walk cycle, you basically just had to frames and changed them a little bit. In motion, you dont'see these small changes, it looks like you just have a 2 frame animation. http://www.manningkrull.com/pixel-art/walking.php look at this tutorial for a 4 frame walk cycle.

Here are some changes I would make. There is a clear difference between the front and back leg. To create a bigger illusion of movement, his head and arms also move with his steps. His body sways with his legs.

133
Pixel Art / Re: [WIP] Flipull for PICO-8
« on: November 20, 2016, 10:42:40 am »
Your N and M sprites should be switched, the M looks more like an N and vice versa, I would also say the sel-out on the numbers makes them hard to read, I would advice just a 1 colour outline.

134
Pixel Art / Re: Shading help.
« on: November 19, 2016, 12:22:38 pm »
If your light source is the sun, then your light source is coming from above. the only way your light source could be on the right is if its a lamp or a sunset.

If you had a natural light source the shading should look something like this

135
Pixel Art / Re: i need help with this logo
« on: November 18, 2016, 04:39:17 pm »


You can basically see all the changes I made in this image. I added the same shading for the head to the jaw, it may not be entirely correct, but it should certainly not be totally the darkest shade. Secondly, the white in the eye contrasts too much with the blue, so I  used some AA to smoothen that. You probably see the other changes yourself.

Now a more important problem is your light source, according to the shine in the eyes the light is coming from the left corner, according to your shading on the head it's coming from the right. (Hint: it would be easier to fix the eye shine than the shading)

136
Pixel Art / Re: Graphic for T-Shirt
« on: November 17, 2016, 04:48:46 pm »
use the blur in these sonic sprites as a reference then

137
Pixel Art / Re: Graphic for T-Shirt
« on: November 17, 2016, 11:12:48 am »
I think your biggest problem is readability for the bottom-left character, I think it is a bald guy with a viking helmet, but his limbs arent connected and I have no idea what is happening with his right arm.

Another problem is that the arrow and axe do not have the same pixel size of the characters, if you want this to really be pixel art you gotta fix that. I showed how you could do that for the axe.

Then there were 2 small fixes you can see i did in red.

138
Pixel Art / [C+C] Apollo from Animal Crossing
« on: November 16, 2016, 10:16:12 pm »

So i made this piece of Apollo, He looks stiff because I made him from this image http://vignette3.wikia.nocookie.net/animalcrossing/images/a/a0/Apollo_NewLeaf_Official.png/revision/latest?cb=20130721165706

Are there any ways I can improve this sprite? thanks for helping!

139
Pixel Art / Re: [C + C] Genie
« on: July 15, 2016, 10:53:39 am »
Don't dither is my advice. Dithering is an ancient technique, only used when you have a limited colour palette. Even then, it only works on a high resolution, otherwise the colours don't blend together.

The only reason you would use dithering now is to show texture, if you look at professional sprites, like for example pokemon. that's only thing it's used for.

140
this is what I would do with it, I changed some of the colours, maye you want it to only have 3 colours, but that doesn't really look pretty.

Why is his face sideways, but his body to the front? if it's a sidescroller his body should also be sideways. so it should look more like this

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