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Messages - Shipright
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21
Pixel Art / Re: Player Character Animations
« on: October 30, 2015, 06:37:50 am »
Are you referring to the highlight along the back?

I am not familiar with the term "banding," can you explain it?

22
Pixel Art / Re: My Gallery [criticism desirable]
« on: October 25, 2015, 05:12:59 pm »
First off you made some of the same mistakes I did in The tread below this with the run. I did the exact same arm swing mistake! So don't beat yourself up about that.

I am a beginner at this so take my advice with a grain of salt, but if you are also a beginner then my perspective might be helpful as I was probably solving the same problems a few months back.

1. One, you need a vertical body bob timed with the leg drops. One pixel should be enough.

2. Next add a vertical head bob that's one frame behind the body bob. You did both of these of these for the idle animation so just apply them to the run.

3. Based on your fps for the animation pick a consistent pixel length for your limbs to move back and forth. Say the foot moves back four pixels per frame for example. These are for the main movement frames, not the hang frames for the front and back of a leg or arms cycle.

4. The tail is wrong. You have a complete series for both the right and left leg, the tail animation should repeat for each of those so basically twice inside the animation as a whole. The forces acting on it are exactly the same for each leg movement. So for an eight frame animation for instance the tail should repeat after four frames.

5 I like the idle and there isn't much I'd change. You have a lot of muscle movement due to the thick limbs you are using. That's awesome but the transitions between frames are very jerky. Try and smooth those out some.


23
Pixel Art / Re: Player Character Animations
« on: October 24, 2015, 07:06:38 pm »
So I was able to set some time aside this weekend to further refine the deer:



What do you think? I feel I have the size just right based on my sources.


24
Pixel Art / Re: Player Character Animations
« on: October 15, 2015, 06:11:27 am »
Thank you for the kind words!

Working on a deer.



With larger animals I have found you can't spitball anatomy as much. This ended up bigger than I wanted so it will probably become a moose. I was going for the European fallow deer. I need to shave two pixels off the height and shorten the length a bit. I like the shape for realism but I will probably stylize it a bit to fit with the other sprites.

In any case I hope that by having the anatomy incorporated from the beginning I can speed up animation.

25
Pixel Art / Re: Player Character Animations
« on: October 06, 2015, 01:45:40 am »
The idea was to show a bit of perspective as he is falling away from the camera. So in a sense he is falling down like a billboard but can't have him be as thick as when he is standing upright.

Thank you for the kind words. And please point out anything you see. I may not agree or take it onboard but knowing how others see things is a great help.

26
Pixel Art / Re: Player Character Animations
« on: October 05, 2015, 03:57:29 am »
And the walk cycle. Well, hop cycle for this guy anyway...



And a death. I didn't think it was necessary to do eight direction death animations so there will just be this one for S-->NE, and a mirror for N-->SW.


27
Pixel Art / Re: [WIP][C&C]RPG Character walking & attacking
« on: October 05, 2015, 03:56:30 am »
I think the problem is the body is too stationary. You have body movement forward but nothing backwards. Try having the body, or at least a foot or shoulder, move back with the sword during the wind up which will convey more momentum when he slashes forward.





28
Pixel Art / Re: Any tips or criticism is happily accepted.
« on: October 05, 2015, 03:49:52 am »
I like it, especially the crest on the helmet which really conveys movement. In the spirit of providing something construction the sword swooshes seem to linger, how many frames are they maintained for?

Any chance you can post a pixel scaled image for a closer examination?

29
Pixel Art / Re: Player Character Animations
« on: September 29, 2015, 06:45:15 am »
More progress...







30
Pixel Art / Re: Player Character Animations
« on: September 28, 2015, 07:11:18 pm »
So I shifted focus a bit so there is something else in world to compare things to perspective wise. Ended up with this guy!



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