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Topics - Shipright
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Pixel Art / Player Character Animations
« on: August 31, 2015, 04:14:17 am »
Greetings! I am trying to finalize my player character by making sure the basic animations work. I have found myself having to increase the resolution of the base sprite to get the game details I want and thus have had to up my animation game to work with larger and more complicated sprites. Here is the evolution of my player character:



And here is the first walk animation I made any my attempt at replicating it with the more detailed sprite:

and...

The new one seems a bit choppy for me and I think it might be the head bob. I wanted to give some upper body movement but swinging arms and bobbing chest both didn't work out so I went with the head and arms moving up and down a bit. Should I lose it?

Sorry for the change in image size/style, I recently switched from Aesprite to PyxelEdit. Any thoughts and critiques appreciated. I want to get this one down before moving on to the other directions.

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