Well, I got one frame to scan through with two channels, but now the damn thing shut up on me compeltely and im too tired to fix it...
this is a passing keyframe from a sketch animation I was working on for you. Things to look at in this frame:
She's completely overbalanced onto the supporting foot, balanced, falling sideways. The retreating arm goes out slightly to steady her. Her shoulders and legs are not on the same rhythm in terms of yaw (if this animation is an 8-frame cycle, as it happens to be, the arms are a frame behind, still between extreme and passing) but in terms of roll though, hips and shoulders remain in balance. The skirt is trying to stay where it was before, but the knee is pulling it so that it tightens smooth against the upper leg and in the next frame the leg straightens out, pulling the entire skirt forwards, before making contact, where the skirt will continue with a bit of momentum, billowing out past her ankles. In a sexier character, both of those moments and others would be played up to the extreme.
Sorry i can't scan the rest of the animation yet, will try to fix that soon enough.
Nobody said the hair should stop moving, I was a little suprised when you nixed it actually. I just said that it moved about as much as you could move without adding in an industrial fan that follows her around.
About the chest, i'm not sure why you seem to think this is an all or nothing type of situation. The point of my last post is that you can add these movements, you've just gone overboard with it a little. Wiggle the breasts, but restrain them by a pixel so that the poor girl isn't extremely uncomfortable. If they move that much when she walks, where will they be when she runs, behind her?