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Messages - Cyangmou
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891
Wow... Found some time, there were some unexpected things during the weekend, however I made now some designs.
I tried to keep it as simple and clean as possible. Also tried to made the walls very bright, it's a bath room so bright walls are a must-have (it looks cleaner). I Used mathias's palette (just changed 1 green tone a bit).
Dino and fish can also be changed by 2 tiles in the width to fit for several walls. It's also possible to use only parts of the city panoramaa, kept it in the size of the biggest wall. I Hope there is at least one design which will be used =)


892
Your  attachment is very helpful Mathias.

893
General Discussion / Re: Aliens: Infestation (DS)
« on: October 26, 2011, 12:01:37 pm »
I read some articles about the game and wondered who made the graphics because it looked really good. It's great to know that it was made by someone I know more or less. Thumbs up for that great job. Now I am really thinking about buying it to see the art together and in action.

894
Pixel Art / Re: Kain's Bare Naked Template(s)
« on: October 04, 2011, 09:15:55 pm »
I see there tons of anatomical issues. The worst ones are the length of the arms, how the upper length and the lower length play together (and how this is affecting the broadness) and the legs are also very worse done (keep at least in mind that they have got an statical function).

I'd also suggest adding an fourth color'd really help to give the thing the sense of volume it needs. Just some quick changes to it

because an picture says more than 1000 words...




P.S.: also if oyu are focusing the upper part, changing proportions isn't a good idea because at this size every pixel changes a lot.

895
Pixel Art / Re: [WIP] Corn Dawg
« on: August 12, 2011, 04:45:21 pm »
Maybe you should also start with something small fist, it's better to do small things first because it takes less time than a big piece. Pixelart usual works with small sizes, every simgle pixel could be an important detail. You should try to make your face with a height of about ~64px

896
Pixel Art / Re: Move on or tweak?
« on: July 22, 2011, 06:02:38 pm »


I really like your concept and your setting, because of this I made an edit

I overdrew nearly all, the only thing I had no idea about what it is was the gauge in the upper left corner.

1) play with the colors, color management and light/shadows (take a look at the edit and compare, i added you the palette)

2) you can also use some techniques like Antialiasing, it doesn't hurt

3) less colors are good, but you can use more if you get a better effect with it. I used 8, still less enough but a more vibrant impression.

4) you can also play with the positions of the stars to add an additional effect

5) I also overworked the textbox, compare the readability

6) sometime less is more

There are still some rough parts in my edit, but all in all it shows you a direction in which you could go.

897
Pixel Art / Re: [WIP] RPG perspective assistance
« on: July 18, 2011, 10:14:21 pm »
The arms use more light than the boots, so there is no reason why not. You won't remind it if you aren't exactly looking how the color is distributed. The arm could even be a little brighter too, more like the face.

If it comes to correct perspective, the view angle should also be  alittle bit higher than it is at the moment, but this would affect the whole sprite but if you aren't really experienced with doing things at your own from scratch it's easier just to edit the head.


898
Pixel Art / Re: [16x16][C&C] House Tileset
« on: July 18, 2011, 09:50:50 pm »
your problem seems to be the dither. at your previous trys you don't used it. Because of that it's something completely different now.

899
Pixel Art / Re: [WIP] RPG perspective assistance
« on: July 18, 2011, 09:45:30 pm »
I think the tileset is in comparison with the char to saturated /or the char is less saturated) and the char gets lost because he is really small.

I think you used fire emblem as reference. The problem is that it's a frontview perspective. The easiest thing you can do is to rearrange the hat, the rest don't really needs work iif it comes to perspective. The bigger problems are the colors, you used much and some of them quite ugly. I don 't know exactly what you are going for, but if it's the main hero and no tactical rpc the char should definitely be bigger, get a more interesting color sheme and he should pop out more.

I edited the perspective (as easy as possible) and the position of the shield. I also rearranged the colors a little bit, not much because I don't know your goal.


900
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: June 14, 2011, 12:10:29 am »


Now I'd really call it finished, overworked the whole piece and it's definitely bette rnow. Also changed lots of little things with this last edit, more AA and other unnoticeable things unless you compare it with the earlier version. Another thing I changed is the orange of the yellow tan gradient in the foreground.
With a total working time of a little bit more than 120h and 32 colors I'd call it finished now. I learned a lot from this piece and I also mentioned tons of things I'll do in a different way the next time. Big thanks to all who are posted here useful critique and helped me.

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