I'm somewhat cautious when playing with contrast, i raise it a bit and it already looks too much. This may be a result of looking a lot at the piece at 2x zoom, because it tends to look better with lesser contrast, while at 1x it needs much more than would look good at 2x.
Also, (as i remember) the Doom sprites tended to have low contrast due to being referenced from real clay models, which adds a general low contrast tone. And, you'd rarely see the sprites on the game at 1x, they would get closer and get bigger, zoomed up (and all pixelly 'n shi').
Here are some constrast edits.
On the left i further pushed the values on the gun: i hadn't noticed the chainsaw effect until after you mentioned it. Then i couldn't see the gun anymore
Also increased contrast between the highlights and the darkest tones.
On the rigth, just a quick filter contrast edit. It looks too much for me and looses detail, but perhaps it is easily readable. Yuo decide!
Snippa: i'm in my confort zone with greyscale. I've started a few pieces in grey that i thought would be easier to do if the general values were defined first and then have the color added (haven't gotten around to add the color yet though, so can't attest to that theory yet). But apparently i still have some contrast issues to deal with, before going into more complicated color issues
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crab2selout:
"I like how 3d this looks. I was almsot about ot accuse you of using some 3d software."
Thanks, that's quite the complement!
Andy Tran: I couldn't come up with anything to add to the chest, so i prefer to leave it like this, bare and shaved
Thanks for the comments and kind words guys