AuthorTopic: postcard motives #0.5  (Read 7600 times)

Offline miascugh

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postcard motives #0.5

on: November 27, 2009, 09:05:49 pm
I started working on the first of 3 (or more) possible postcard motives for the place I currently work at. I went for a clean, dither- and aa-less look as that's what fits best for print in my opinion. This here is half-done, I'll be adding some characters to it tomorrow, but until then, feel free to c+c. I'm afraid I also didn't pay much attention to color-conservation, since the people here who run this place rather have that it looks nice and sells than be an intricate piece of pixel art by Pixelation standards as well as that the cards gotta go to print soon :(



The aspect is that of the postcard, but I'll resize the bus so that it will have some more room on the sides

I also tried making an animation from the undo buffer, but it crashed pro motion heh. Here's two progress shots for those interested:




and the reference:

Offline CrazyMLC

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Re: postcard motives #0.5

Reply #1 on: November 27, 2009, 10:38:47 pm
I just have to say, very nice work. Really shows how proper use of vanishing points can make amazing 3D artwork.

Offline happymonster

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Re: postcard motives #0.5

Reply #2 on: November 27, 2009, 10:48:05 pm
Really nice. Is the yellow'ish colour cast to keep with the faded photo style?

Offline Helm

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Re: postcard motives #0.5

Reply #3 on: November 27, 2009, 11:13:54 pm
can I suggest one thing? Why not put strictly ONE POINT of aa at every jaggy, just so it's a *little* more pixel art. Not so much where it's trying to pretend not to have jagged edges but enough to convey to the viewer that 'this is how the principle works in digital art'?

Offline happymonster

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Re: postcard motives #0.5

Reply #4 on: November 28, 2009, 08:22:46 am
Missing some shades for the smooth AA, but this might be useful I suppose:

(not hand done, so some errors..)

If you need a truecolour version with smoother AA let me know.
« Last Edit: November 28, 2009, 08:24:37 am by happymonster »

Offline Elk

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Re: postcard motives #0.5

Reply #5 on: November 28, 2009, 08:56:23 am
No offense happymonster but did you actually read his post?

Very nice perspectival work, what format will it be printed on? Horizontal or Vertical?
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Offline happymonster

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Re: postcard motives #0.5

Reply #6 on: November 28, 2009, 09:05:31 am
Yes I did. He said he thought no dither and no AA looked better in print, and he also said " I'm afraid I also didn't pay much attention to color-conservation, since the people here who run this place rather have that it looks nice and sells than be an intricate piece of pixel art by Pixelation standards as well as that the cards gotta go to print soon"

So I thought with a tight deadline before printing he would probably go with the original, but it might be useful to have an AA version to compare with printing (and without the time of doing it all himself). That is why I said "this might be useful".

I was trying to contribute Elk.

Offline Elk

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Re: postcard motives #0.5

Reply #7 on: November 28, 2009, 09:12:16 am
That's nice of you!

I remember a few days ago that one of my professors told me that for printing we always need a 50% treshhold bitmap (atleast for blackwhite)

Aaing for such a small resolution I believe, wont look so cool :O, more pixelated
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Offline happymonster

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Re: postcard motives #0.5

Reply #8 on: November 28, 2009, 09:23:14 am
That's true. Well, some errors, but if it's useful..

Offline miascugh

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Re: postcard motives #0.5

Reply #9 on: November 28, 2009, 09:51:47 am
happymonster: Haha, yay! Very cliparty :). Also, I think the auto-aaed version looks great! Your own algorithm?

helm: Will try, that shouldn't take too long, and I'm not the most handy with proper aa anyway ;)

Oh, and I've actually just found a backup of the progress animation, but it's clipped at the point of the first progress shot in the first post (at 2500 odd frames :) ), so all the detail work is lost on it. Preparing it shortly.

Offline happymonster

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Re: postcard motives #0.5

Reply #10 on: November 28, 2009, 09:58:08 am
Thanks miascugh! Yes, it's my own routine.. still some issues, but it will go in my paint program Pixe. The truecolour version is nicer still.

Hope it proves useful in some way. Good luck with the prints!

Offline surt

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Re: postcard motives #0.5

Reply #11 on: November 28, 2009, 11:19:32 am
Very nice, but just wondering: no seats? A stylistic choice to keep it clean?

Offline miascugh

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Re: postcard motives #0.5

Reply #12 on: November 28, 2009, 08:44:17 pm
Surt: no seats yet. I wanted to make the characters first.. Man, I got caught up in tons of other stuff today, and won't have much time tomorrow either :/





Here's a try at using minimal AA (hood) but it was clear pretty soon that I prefer the 'natural' jaggies. Changed the colors to the shop's colors and made the backdrop for the second card, because the first attempts at getting the vague picture of the characters I had down to the canvas were rather uninspired.

edit: Oh, btw, I killed the backup of the progress anim again haha. PM crashed again, writing over the file before I thought of actually saving it anew.. :P
« Last Edit: November 28, 2009, 08:46:01 pm by miascugh »

Offline CrazyMLC

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Re: postcard motives #0.5

Reply #13 on: November 28, 2009, 09:49:24 pm
How about making it tilt over like it was turning, to add a little more flavor.

Offline miascugh

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Re: postcard motives #0.5

Reply #14 on: November 28, 2009, 10:01:03 pm
That wouldn't really work for the group-shot, though, that I'll hopefully finish tomorrow evening :)

Offline Dex

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Re: postcard motives #0.5

Reply #15 on: November 29, 2009, 07:51:01 pm
Almost looks like a 3-D model, great work! On the 3/4th view, it's hard to see where one door ends and the other begins because the colors seem too close, at least on my monitor.

I myself prefer the jaggies too, gives it character. Can we expect more? :D

(I hope to see you get more back into pixeling, you have such a talent!)

Offline Rydin

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Re: postcard motives #0.5

Reply #16 on: November 29, 2009, 11:42:43 pm
Any chance we can get some photos of how it looks printed?
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