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Messages - Kattlane
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Challenges & Activities / Re: The Daily Sketch
« on: May 04, 2016, 03:33:02 am »
I decided that I wanted to try and paint something to help improve my drawings. I've been working on this for the past few hours, but I'd like to get some comments and critique please!


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Pixel Art / Re: Mockup screenshot.. Not sure where to begin
« on: April 26, 2016, 02:43:49 pm »
Ohh, that looks helpful, thank you! I've kinda gone back to square one on this image. I feel like I need to solve the perspective of the scene first. It's a lot harder than I thought it would be because everything written about perspective makes it seem... too easy? I might be overthinking it. Anyway, thank you for the references I hope to have something to show later today!

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Pixel Art / Re: Mockup screenshot.. Not sure where to begin
« on: April 24, 2016, 08:31:48 pm »
I was thinking of a straight ahead angle. Like an old arcade game would be, I didn't differentiate the back dunes from the front, sorry, I just noticed it so I can see how that's a problem. After giving it a few tries I'm not as confident in my ability to solve perspective.

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Pixel Art / Re: Mockup screenshot.. Not sure where to begin
« on: April 24, 2016, 07:42:18 pm »
I started thinking about making the image a bit more interesting visually. I'm not sure if I managed to solve any perspective problems but I thought I'd try to make it more distinct and then solve perspective problems with the foreground objects.




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Pixel Art / Re: Mockup screenshot.. Not sure where to begin
« on: April 21, 2016, 11:52:57 pm »
Wow, thanks for the kind word! I really just kind of do things by feel and from what I've read about.. I'm still very unsure about what the correct way to do things is.. As I've been looking at it I can kind of see where my mistakes are but fixing it might be a different matter..

I think I finally understand the perspective issue. You're saying that there's basically no horizon line so it's impossible to judge the scale of anything, right? At least that's kind of how I'm interpreting that. Well, that got me thinking! I just threw a bunch of color blobs up to get started without thinking about the structure, but if I created some kind of horizon overlay I could set a focal point that would move as the player traveled from left to right... Which makes a lot of sense! I think I understand what to do on perspective now, thanks a bunch! ^o^)v

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Pixel Art / Re: Mockup screenshot.. Not sure where to begin
« on: April 21, 2016, 10:03:35 pm »
Okay so from what I understand, Indexing colors makes a list that keeps track of colors by the number that's assigned to them when they're added.. so basically if my first color was red and I put red all over the image I could decide later I want it to be blue, change it in the index... list? and the red in the image would turn blue without having to redraw it? If so that sounds like a very useful thing to have, thanks! The right colors for me are bright and colorful, very cartoony. I've always kinda preferred that to realism so I'm not looking for a large amount of colors, I'd kind of prefer to stay true to old limitations but I'm kind of fuzzy on those too since it seems like it's different for every game they used to make.

I'm glad it reads well in general, I'll be making adjustments and posting a new version soon. I'm not sure how to portray perspective in this situation so I didn't give it any thought, I'll try to figure it out! The idea is that it's a side scrolling game that the main character flies around the screen and enemies come from the other side and you have to shoot them, kind of an old arcade game where the only goal is to get a high score.

(Edit) Okay I added a bit more to it and did a couple of the suggestions. I want to work a bit more generally and then get into finer details as I go because I don't want to over develop any one part. I added a sort of 'mid-ground' to break up some of the furthest background but I'm not sure it addressed any perspective issues.. If anyone needs to please feel free to scribble all over it! ^^;




(Edit Edit) I tried moving everything up a bit in my latest revision and that seemed to look even better! I'll probably include that in the next update!

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Pixel Art / Mockup screenshot.. Not sure where to begin
« on: April 21, 2016, 09:12:51 pm »
Hello everyone, I'm new to pixel type art but I absolutely fell in love with some of the stuff I've seen lately and I thought that I might be able to do it too! I had a fun idea and wanted to get started so I did a bunch of research and made what I thought might become a screenshot for a cute silly game I have in my head. Anyway! I'm not really sure how to go about doing this stuff but I figure doing is better than reading about it and just trying to figure it out on my own.



Okay, so I've started a kinda 'put some blobs of color down' kind of approach and it's still super basic. Personally I feel like it reads okay but I need more opinions. I want the background to look fun and colorful but not take away from the characters I'll be adding later.

I need to build some kind of color palette as well and I'm kind of fuzzy on how to do that. I'm already aware of the topics on color palettes but I'm not quite sure how to pick a starting place or the 'right' colors. I'd like to make this fit in with old style games but HSV is a bit confusing for me to navigate. I'm not sure when I should adjust colors or make my foreground fade into the background smoothly with cooler colors.

Umm.. well just anything else that might strike anyone as noteworthy I guess, thank you in advance for your help! ^u^/)

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