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Messages - PioneerToTheFalls
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Pixel Art / Re: i'm new here, dumping a few works.
« on: May 19, 2009, 03:42:51 am »
Herro!  I am an amateur as well.  I'll see what I can point out.

With Samus I'd say she looks a little off balance; like she is going to fall backwards.  I'd try and pull her right leg under her body some more and change it from a profile view to more of a 3/4ths view.  The helmet looks a bit out of place.  It is smooth and the the rest of the armor looks grittier(because of the dithering).  Also I don't think the red you chose goes well with the orange but it may be just because of the difference in textures.
* PioneerToTheFalls :lol:'s at the bananas.
That is a funny idea.  You could probably stand to tone down the dithering on those as well.  It makes the bananas look more cylindrical when they should have ridges.

The grenade also looks cylindrical.  The vertical lines are bent and come together at either end so it looks like they are wrapping around the grenade.  You didn't do this with the horizontal lines so it only appears to be curved in one direct.

In regards to the shiny orb, I'd say you need to remove the grittiness. For an object to reflect a beam that sharp it'd have to be pretty smooth.  Also the size of the streak is too large for a sphere. When you shine a light on an object, the area the reflects the brightest is the area the is best angled to direct the light into your eye.  (Gah! That is hard for me to word for some reason.  Hopefully you understand.)  So essentially what you are showing, with that large streak of white, is that the surface it is bouncing off of is flat(because it is solid white).  It also says it is perfectly aligned with your eye( because it is such a large mass of white) :\.  Since that is clearly not the case, it ruins the 3d illusion that you were going for.

With all that said; keep up the the good work! :)  The Metroid and several of the guns look pretty sweet.  If it wasn't for the few problems with Samus I'd include her as well.

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Pixel Art / Re: [WIP]Chameleon C+C and Greetings
« on: May 17, 2009, 03:00:27 am »
Update! :)


I feel I've learned a lot with this piece.  I can't really see how to improve this chameleon..  I gave in some and added a 4th shade of green. 
I read more about dithering and made a practice sphere.

It came out looking like an orange...  That is probably a bad thing but I still like it.  :lol:

I also tried to make a character that turned out crappy.

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Pixel Art / [WIP]Chameleon C+C and Greetings
« on: May 16, 2009, 07:51:12 am »
Hello everybody!  I just signed up for this forum and feel ready to make some pixel art!  I am a (hobbyist) game programmer and I'd like to improve my pixel pushing skills for my games.  I used to draw a bit in high school but that died out when I discovered programming.  I feel I still have some eye for art, but other than that my artistic talent has died out(it was smothered by C++ in it's sleep).  Well I am here to try and revive the right side of my brain(with a bolt of lightning if I have to Haha).  Without further ado here is my work:

I think this is my best piece of pixel art so far.  I made it for one of my incomplete game projects about a year ago.  Don't let the palette fool you.  :P  I did not try for any type of color conservation whatsoever with it.  I am sure I used a bit more than what is on that palette.



This was something that I started with no image at all.  I just made a green swirl and the rest popped into my head.  I am not all that happy with the branches in the background but I like the proportions I have for the lizard. The lighting is coming straight from the right.  It is not all that apparent yet.  I am trying to use as few colors as possible and is pretty difficult.  I have no clue how you guys manage to make pieces that completely put this to shame with only 4 colors.  It just occurred to me how maybe a chameleon was not the best choice for my first excursion into color conservation... :lol:  I tried my hand at dithering; so far not so good..  The more I look at the the more that shadow behind it's back leg annoys me.  What was I thinking?  :yell:


I'd appreciate any comments and critiques on these two pieces.  Though I don't think I'll make changes to the ship(that is unless somebody completely blows me out of the water w/ a suggestion),  I will most certainly take notes and try to implement them in my future pieces.

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