Jad before I start my edits(which will be posted "soonish"; edited after the fact) I was wondering about how you said I should use windup, slash, release release release on a 5 frame animation and yet for the edit you did of the second attack it has several frames before the slash and release. I'm not trying to say you are contradicting what you said, but I'm just curious as to how I should go about this before hand. Furthermore I am a strong believer in putting the game play before the art so with that in mind I definitely want the animations to be fast.
I should say though that it is less like Zero's slashing which is strong enough to kill an enemy in one hit while on the other hand my characters first attack is merely a tap which doesn't cause a huge amount of knockback. The game I'm making is based on using combo's to cause more damage for the enemy as well as using proper elements so that you have the advantage.
My hierarchy goes like this 1st attack=little knockback,little damage, 2nd attack, more knockback, more damage, 3rd attack, the most knockback, plus the most damage.
The 3rd attack knocks enemies out of range basically, though you can always stop before you finish the 3rd attack and return to attack 1 than 2 than 3. In addition you have a move which allows you to knock enemies into the air after which you can jump up to them and attack them with air combo's. Think Devil May Cry and you pretty much have the basis for the combat style I'm going for. Do not fret though as I am adding in my own flair and ideas into the combat which I hope will make it stand on it's own.
Just wanted to clear that up as well as throw out how I want things to work in game. Feel free to critique me on that too because I'm open to whatever in order to make my game more appealing.
In addition this thread(and this time I mean it) will be the only thread I use to upload art for this current project. Even if it is far away from the top I will update in this thread from now on, and not just animations. I'll be needing a grip load of help on how the heck I should do the tiles as well as how tiles are even done
I'll be providing early screenshots of the game in order for you guys to see exactly what I'm getting at.
tl;dr This thread will be where I dump all art from the game I'm making.(Hopefully that is allowed...)Oh and I will stay laser focused on the current critiques before going to another piece of art
I think to speed it up he removed some frames.
As I said before I really dislike the arms at the end of that swing.
They just don't read how they should.
Now my edit has thick arms but hopefully you can see how the arms should kind of be.
Souly I'm going to address this exact thing in my edit. I didn't like the way the arms were drawn either, but I didn't know how I wanted them. I like that you took the road of simplification. I really need to learn that there is more than one way to do things.
Sadly I must go to sleep now as I am knackered.