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Messages - blumunkee
Pages: 1 2 3 [4] 5 6 ... 33

31
General Discussion / Re: Official Off-Topic Thread
« on: July 04, 2012, 02:20:30 am »
uh.. hi  :crazy:   I just wanted to say for some reason the zoom function on Pixelation and Pixeljoint for the pixel art section and the forums respectively is finally keeping the crispness of the pixels for the first time ever, today.  I wonder why this is so, but I like it  :lol: :lol:

Did you switch or update your browser? I use Chrome and I've been waiting... a couple of years for Google to implement the required CSS tags for crisp zoom.

32
Pixel Art / Re: [WIP] Twily and the Firefly
« on: July 03, 2012, 07:48:54 am »
See, what did I tell you. :P

Looks like you need another shade to buffer between the pink flesh and the purple shadow.

Also, posting pixel art and asking for no critique rarely works in the Pixel Art section. There's a Random Pixel Art Encounters thread for just dumping stuff. ;)

33
To answer that question, I would do something episodic like squeenix did with FFIV on WII. Either the first episode bombs and you walk away without divesting yourself of your life savings, or the game does well and you use part of the profit to release another high quality episode. Rinse lather and repeat.

34
Pixel Art / Re: Mini animation, having troubles with it
« on: July 01, 2012, 10:32:56 pm »
Walk cycles are tricky. So tricky that some guy basically wrote a whole book on them.

Also, this by ptoing:

35
General Discussion / Re: Some noob questions about pixel art.
« on: July 01, 2012, 10:04:49 pm »
I can answer a couple of these.

1.) When to AA or outline?  I understand what AA is now, I believe.  It is for smoothing lines, curves, and eliminating jagged edges.  What I don't understand fully is when do you want to AA and when do you want to instead go for naked lines, or even a dark outline such as what you see with sprites sometimes.  Does anyone ever combine outlines that define the line art with AA?  

4.) What is sel out?  Is it when you have broken and different colored outlines, or is it when you outline a side and leave another side unoutlined, or is it both?  What are the purposes of both of those things, if both of those are types of sel out.  

Selout is a stupid and confusing term created by myself a decade ago(!).

It is actually just a combination of AA & outlining.

You can have lines without any AA, or no lines with lots of AA, or a combination of both. Sometimes you can AA a line, which breaks its unbroken lineness, but can, when applied with restraint, make stuff look smoother.

Don't break the lines too much, or you will end up with lots of ugly dark pixels around the silhouette of your sprite.

It works best for larger sprites, like stuff you find in fighting games. At smaller sizes it usually does more damage than good.

It's considered intermediate to advanced on the skills scale. You should practice and understand how to make good looking AA and good looking outlines in isolation before attempting it.

36
General Discussion / Re: Need some other people's opinions
« on: June 30, 2012, 07:01:56 pm »
No. Obvious scaling filters. Obvious texture filters.



Feel free to use this image when you drop the hammer ;)

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2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 30, 2012, 08:32:58 am »


This. It looks yummy. You could even drop the palette restrictions for the backgrounds and go full blown CG.

38
General Discussion / Re: 16 color palettes to recommend
« on: June 28, 2012, 03:07:11 am »
There are a couple of good threads here on Pixelation:

Choosing colors and palettes
Arne's generic 16 color palette

Arne's palette is a particularly good starting point. I'd say start with that and tweak the palette entries to your liking.

39
General Discussion / Re: Thoughts on Pixels and Dots. Video
« on: June 26, 2012, 11:48:33 pm »
After posting I realized you never really said you wanted critique on your presentation. Perhaps having myself and others giving you unsolicited advice was inappropriate. If I offended you, I sincerely apologize.

40
General Discussion / Re: Retro games on HD TVs
« on: June 26, 2012, 11:40:10 pm »
Seiseki, what model Samsung are you using? Maybe I can look up the instruction manual online and see if I can't find something that helps.

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