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Messages - dragonrc
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181
Pixel Art / Re: (WIP) tactics character(s)
« on: January 30, 2007, 03:08:06 pm »
I think I understand what you all mean now , I’ll try to explain a few things by replying to your posts.

I think you have a lot of problems with this sprite. 1. Perspective angle thing. Can you post the shape of the tiles that will be used in
game (eg. 45 degree lines or whatever)

This is a Very useful post, this helped a lot with the edit below.

2. Shading. It is pillow shaded, pick a light source and do correct shadows. Don't just reply
to everyone's criticisms with "i actually think its right but thankyou", fix it.

I think the problem here is that I may not understand the term pillow shading.
I thought pillow shading meant this:  (2nd image)

But if you look at my sprite it isn’t shaded like that….or am I wrong again? :S

3. Animation is lousy.

I know it’s not a masterpiece but I think it’s a huge improvement with my older animations.

My friend said: it is a game sprite, not a static pixel art piece that has to be perfect with every pixel, keep it simple but make sure it looks ok. People often forget this and spend hours on a sprite making it look perfect while with lesser work the sprite could have looked good to in the game itself too while it may have looked lousy as a sprite on its own.

4. Armour costume is dodgy.

Dodgy?


You repeatably make small edits and post them, but overall the piece won't improve. Imo you should start again. Start with a naked
sprite for platform perspective, get a four frame animation done, get it criticised, then increase frames to 10 (or whatever you're using
now). Then do a sprite with your funny perspective. Get it criticised, then do 4 frame animation, etc. This is a hard sprite to do imo because
of the perspective (my attempt sucks again). But if you show us the tiles you're using and listen to advice it could turn out okay.


First of all, I’m sorry I may not have used all of the comments that were posted but the reason is I don’t understand what  they meant… I know it’s a lousy excuse but It’s true.
And if I posted ‘I think it looks good this way’ then the project leader think’s it’s ok. But I’ll try to give more attention to the comments next time;)

We don’t have tiles yet but we do know the tilesize:

It will be either one of them.

I made a whole new sprite based on most of the previous comments:

I remade it without looking back to my old sprite so they wouldn’t be alike, also I want to thank my friend for his advice, especially with the legs and the eyes (1 pixel up).

I shaded the head and the arms, I was planning to shade the rest to but I wanted to let you all give a chance to look at it and post comments so I can edit it early. I'm not sure about the head, somethings bugging me about it

I must say I like the new sprite and that I’m learning a lot by working on this

your proportions are so wrong that even when Kren was only trying to edit the colors he couldn't help but change the arm and torso lengths to be more appropriate.  Don't throw away good crits; this is a bad sprite that needs a lot of help and you're crapping on/ignoring everyone's input - ESPECIALLY when you claim to be accepting it!

Proportions
Again a word that I don’t really understand:
Does this mean that the size of the limbs is wrong compared to the rest of the sprite?
Does this mean that the size of the limbs is wrong compared with a real human being?
In that case I have to say that it doesn’t really matter, look at some other rpg sprites, if the limbs were that way in real live we would look really weird but it looks good for the sprites.
Or does it mean anything else?

Anyway, thank you all very much for even taking time posting a comment, it may not always look this way but I really appreciate it :D

182
Archived Activities / Re: Pixelator: Challenge 1
« on: January 30, 2007, 01:40:24 pm »
I don't think you will be juged on the background, I think the only thing that counts is the monster.
But maby they will judge how well the monster blends with the background...

183
Archived Activities / Re: I spy with my pixel Eye.. (Jan 29 - Feb 5)
« on: January 30, 2007, 01:36:05 pm »
wow, didn't expect it to be guessed that fast :'(

184
Archived Activities / Re: Pixelator: Challenge 1
« on: January 28, 2007, 08:41:33 pm »
where can I place my bet ??? :P

I'm exited about this and I'm not even competing.
I think the winner will be the one who can pixel something good really fast and who has a lot of free time.

185
General Discussion / Re: The right time to make a game?
« on: January 28, 2007, 09:42:41 am »
I also use gamemaker, I like it but its pretty hard to make a good bugless game. I agree, stay away from platform games.
There are many people who want to make a rpg, they go sprite all kinds of stuff, programm the whole story. But then they notice the impossibleness of the inventory (ooh I hate that evil inventory) and the battle system and stop making the game.

edit:
In gamemaker, variables are your friends

186
Pixel Art / Re: Something i made tonight, and hello to all
« on: January 27, 2007, 01:07:17 pm »
Adamatomic: That was driving me crazy, until you pointed it out, the lines were screwing up the perspective!, thanks for pointing that up.
About the char...well i didnt plan for it to look EVIL, but sort of badass or better said, "ready".

Im aware that theres a zoom feature, but i post it resized , because thats the intented resolution it should be viewed...though, i you make a fairly good point, so ill stop.

Heres something new...please continue the input on the images


I dunno, something looks kind of wrong on the animation, maby this fixes it:

(didn't edit the images, I only speeded up some frames)

187
Archived Activities / Re: Pixelator: Challenge 1
« on: January 27, 2007, 12:12:51 pm »
This is really cool, to bad I missed this one. If possible, count me in for the next round.

good luck to ya all :y:

188
Pixel Art / Re: (WIP) tactics character(s)
« on: January 27, 2007, 09:55:27 am »
Wow, a lot of helpfull comments ;D.

Let's start with the edits:

@AdamAtomic
Quote
outside of animation concerns and style concerns, your guy's torso is too long, and his arms and legs are too short; he looks more than a little like a dwarf in ill-fitting lavender spandex.
First, I think you see things a little wrong, the armour part (also known as 'butt like thingy') is actually part of the legs, and if you look at it that way it looks like the legs and arms aren't to short (to me). Maby the picture below will clear things up.
         
(older) version (newer) version

and here is the (new) version without the lines

I don't know if this is better, It looks like the legs are to long now.

Quote
this has nothing to do with a "tactics" style or an "SD" style - regardless of the overall body's proportions, your guy's limbs are out of wack.
I don't know if there really is a "tactics style", the only tactic thing about my sprites is the isometric part, the style has nothing to do with tactics style.

Quote
I would take sharpm's advice and not bother pillowshading your design until you have a good base that has more acceptable proportions and better lighting.  Notice that in sharpm's edit, even though it has basically NO details, you can read the form of the figure instantly?  This is an important quality that you do not want to leave out of your final product.
I dunno if its pillowshaded, maby the leg...
But sharpm's edit has helped a lot ;)

@Kren


Quote
the mayor error from this piece is all the colours it is using, and the colours aren't at their best..this is my try..

not the best.. but I tried..
well you were using 26 colours and I am using 12.
not a good idea to use green in blue ..I was just testing..

@InvaderLupus
Quote
I think that your sprite would look a lot better if you upped the contrast. It's metal: it should be shiny. Make the outlines darker, and the highlights lighter. It will make the sprite more distinct and less of a hard to see blob.

Here's a quick edit to try and show what I mean. I'm not very good, but hopefully it will get the point across:
just updated with a decreased color count. Down to 11 colors now.
These comments were VERY helpfull ;D
I realised that you can use colours for more things (like the highlights on the armour for the eyes)
I should have lowerd the colour amount much earlier. Here is the new version:


13 colours

I could have lowerd it to 10 colours because of the hair, I didn't do this because the hair will most likely not be like this (the man I'm working for wants to make more characters with this armour, one with green hair, one with brown, one with blue ect.  And maby we are going to place helmets on them)


Thanks for your comments ;D

189
Pixel Art / Re: Harpy
« on: January 26, 2007, 05:44:36 pm »

Edit of your harpy, did something with the foot, the leg and her breasts.
You may think: 'Wow this helped'
You may also think: 'get your hands of my sprite'
I hope this helps;)

190
Pixel Art / Re: (WIP) tactics character(s)
« on: January 26, 2007, 05:20:39 pm »

Edit made with help at pixel joint. But should it move like this? Since it's not his a$$ but a piece of armour...

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