Not bad at all. The bottom of your slime's colors probably should be inverted (i.e. shadow color on bottom and bottom color as highlight on top) since it doesn't read too well as a slime right now due to those colors. At first, I thought it might be a sleeping bag or wad of dirty clothes but couldn't figure it out due to that bright color on the bottom of the slime. You also might want to add a little more contrast to the transition color between the light green and the dark green on your slime so it matches the style of your other stuff, otherwise that color 'transition' serves no purpose due to it almost being invisible at first glance.
did what you said and now I have this:
Removed the transition color and messed a little bit with the brightest highlight and the slime indeed does look better
snipsnipsnip
I couldn't agree more on what you said in your post. I myself have noticed that my character indeed has some similarities with the guy from crawl, but I don't know how to make the guy more unique(everything I tried turned out to be very ugly). Gameplay-wise, I have a lot of ideas that differ from crawl(mainly adding a lot of sneaking in the game and some other thingies) , But I am really scared as well that it just might turn out to feel like a cheap Crawl rip-off, so I'm not really sure if I should make a game out of this or just finish the mock-up :/. If I don't make a game out of this I think I'll just make another mock-up for a roguelite
(I am really obsessed with making one
)
Edit:Well, I finally got a more Original idea for a roguelite that I'm happy with, and made a mock-up:
with HUD:
and without HUD:
The minotaur and goat guy will probably need some kind of indication that they have hair/fur and the metal chains on the chandelier need some better shading as well. after this mock-up is done I think I'll make the starting screen or weapons
.
Btw, Still didn't change the player, but I'm happy with how he is, even if he may remind you of the guy from Crawl