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Pixel Art / Re: player character for platforming game
« on: August 12, 2017, 08:15:05 pm »I agree, with the critiques and have created a couple more idle cycles based on the suggestions. Which one is better left or right? Suggestions on improvements?
Looking great. I'm really jealous of that breathe effect you got out of it. It really looks like the chest expands.
I prefer the movement out of the gun sprite. This is being nit picky but he is breathing a bit fast for being idle. try increasing the stand still frame by one at the end. Kinda curious how it turns out.