Thanks. Sincerely appreciated.
To make sure I'm understanding right
It is a valley, yes.
Extend those roots, shade that area, make the grass creep up the trees a bit?
I need to be careful shading the second row of trees, don't want to pillow shade. Maybe could avoid that by shading the left side of the tree slightly more.
Edit: Also working on changing around the ground tiles
I'll redraw the larger ground tiles per your recommendation of keeping the scaling equal across the board.
I tried instead to draw some more organic looking ground that could have slopes and such, but I think to do that I'd have to redo everything and it'd change the look and feel of the whole game.
I was thinking I'd start with boxy tiles, with the intention of redrawing them later, but as I get further in I'm realizing that even the level design is kind of seriously tied to the tile set, I'm not going to just be able to myself, or have someone else, redraw a few tiles. All the levels and backgrounds would have to be done if I wanted the game to look more organic. I guess it's not a bad thing, I'm just going to have to commit all out to a boxy, stylized look.