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Messages - TheMonsterAtlas
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21
Pixel Art / Re: Mummy
« on: October 18, 2012, 06:35:04 pm »
Hmm, well technically a Mummy is one of the undead, it would make sense if it moved like a zombie c: Notably a Mummy has their arms stretched out in horror films and I believe they also walk very stiff.

22
Job offers / Re: [PAID] ~$20 an hour / ORPG project
« on: October 17, 2012, 01:55:17 am »
Sent an e-mail.

23
Portfolios / Relatively new Pixel Artist (Still in Training)
« on: October 17, 2012, 01:41:38 am »
Artist:David Roberts
Contact:The.Monster.Atlas@gmail.com
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Description:

So I have a little bit less than a year under my belt in terms of Pixel Art, I officially didn't start learning pixel art until I started posted and being more active in the community (About January.) I grew up in the 90's where Pixel Art was extremely popular in games. I've always been fascinated with game design and I've been looking for some projects to do in my spare time when I'm not at work or working on my own projects.

Money isn't important to me since I'm already able to sustain my living conditions as well as buy more than what I need since I moved to Seattle. This being said, I would be known to take on free work from time to time, though I am not all that willing to devote too much time into a project I'm not getting paid for, mind you I am helping you but you are also my competition since I am an independent game designer.

That being said here are a couple of pieces I have done in the past year or so, Pixel Art as well as GFX that I have done for myself or other people.

Capabilities: I'm pretty much capable of every aspect of pixel art when it comes to top-down. I have never done any Isometric, or Mugen style sprites before, but eventually I would like to get into those, though not Mugen specifically.

Availability: UNAVAILABLE

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Music:
https://www.youtube.com/watch?v=A5SvGgpKWf4

https://www.youtube.com/watch?v=ad489S3p1hM
Animations:


Characters:


Line-Art:


HUD:


Overlays:


Skill Cards:


GFX:

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24
Challenges & Activities / Re: Totem Pole!
« on: October 15, 2012, 02:04:29 am »
Finally re-edited mine c:


25
Challenges & Activities / Re: Totem Pole!
« on: October 13, 2012, 03:33:59 am »
Alright, I will edit it tomorrow, thanks for the heads up Ptoing c:

26
Challenges & Activities / Re: Totem Pole!
« on: October 12, 2012, 09:28:11 pm »
Here's my entry for blune c:


27
Another thing to think about is that it doesn't look like the side of a cliff, it looks like a pile of rocks. With ptoing's example, they aren't individual rocks, they are ledges created from erosion/people punching the cliff side because they smell like booty cheeks.

28
Pixel Art / Re: for the love of pixels help me
« on: October 01, 2012, 11:31:32 pm »


??

Code: [Select]
[img]http://i1323.photobucket.com/albums/u587/JillandJackForever/imlqowncy0nht34uebsfmzgr24225515521_zps39a34839.jpg[/img]
That's what you use, Jack.

29
Pixel Art / Re: [WIP] Halloween styled overworld
« on: October 01, 2012, 11:27:01 pm »
is jack's name running into the forum for anyone else? @__@

Anyway, the overworld looks SUPER CUTE! c: It looks like it's going to be an extremely cute Halloween game! The swamp looks pretty good, we're talking about the green pond thing, right? Normally when I think of a swamp I think of purple, the lillypad is a really nice touch but maybe a dead tree or two would make it even more swampy c:

30
I don't think it's repetitive, so much as filling up a lot of space. I think if you cut down on a lot of that grass it will look way better. Using flowers, rocks and weeds are accents to your map, not the main point. (Unless the weed/rock/flower has a quest or story for it, it should never be the center of your attention.)

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