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Pixel Art / Re: A New programmer try the Pixel art
« on: May 27, 2014, 03:27:08 pm »
I'd use a program like GraphicsGale rather than GIMP. GG is made for pixel art animations. I think it's much easier to work in.
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that method of putting images into grayscale isnt a very good indicator of the actual contrast of the colors, shown here:Thanks for posting this. It seems to be a very common mistake.
Like madmenyo, I'm very curious to know why you say that. What specifically makes this look "nothing" like pixel art? I'm not being sarcastic, I'm sincerely hoping for an explanation, as extensive as you have time forI was going to reply, but Cyangmou and RAV have summed up my feelings more eloquently than I could have without spending two hours thinking out my post, hahah.
That is what most basic pixel art looks like isn't it? Looking at your avatar it has a outline and on certain angles (cels) it gets another tint. That is what i have going on, or at least somewhat close especially the linework needs to be sharper. I will work on this if only for experiment and study sake.No, mine is obviously hand-drawn art, while yours is obviously computer-rendered. Cyangmou and RAV explained why already, though. The example you posted looks much closer to the pixel art aesthetic (though it still looks like 3D CG), because it appears to be using pixel-art textures, while your coloring is very flat, hence my cel-shading comment. Again, I'd try just using normal low-res textures on your art, and see how that turns out. Paint your textures as pixel art, and apply them to your models. I think the results will look much better. =)
Maybe if it was a less complex motion, because it is rotating and tilting at the same time, which is something that seems fairly complicated for just a person to animate.It's a box. If we want to be animators, we should be able to animate literally the simplest shape possible, no matter what it's doing. = =;;
So when you see his sprite you rather think this?:@coffee:I think of neither, which is a unique problem for this drawing.
I say that because I still don't have any c+c on the shading like I asked forIf your form is all incorrect, no amount of shading is going to help you. Shading is based on form. If your cat looks like an alien, there are no magical shading tricks we can give you to make it look like a cat. As for your apples - I'd imagine an apple as basically an oval, and then take a look at where the apple deviates from that, and go from there. I would pick up a pencil and paper if I were you - if you can't draw an apple using the most intuitive medium possible (a pencil), you're not going to do yourself any favors by trying to draw one that's only 16x16 pixels wide. You might get a decent looking pixel apple sooner or later, but it'll be by luck, and you won't be able to draw a larger one later.