Oh, I should've mentioned, the squeezed hexagons are scaled versions of the top down ones, so I haven't drawn anything myself. D is just a compressed E.
I paint at 500%, or rather, I paint/draw at 100% and scale down to 20%. No pixel optimization other than the mask and some minor cleanup. The clean slope now is mostly important because of clean tiling and edge lines, perhaps selection boxes hexagons. It also makes the masking job structured and easy. Right now I keep the mask and edges in separate layers, so I can tweak my large scale image whenever I need to, and then pop the down scaled version in underneath the mask, without having to re-mask everything.
Yeah, I just eyeballed the tilt of the tower and trees here. If I need to, I could consult a box model.
I haven't thought about coding yet. This is just a test to see top-side view hexagons feel.
I really don't wanna draw 2^6 edges for beaches, rivers and roads. Thinking about a pie-slice system, an on the fly visual effect (based on adjacency) rather than an actual tile in the array.