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Messages - miscdude
Pages: 1 ... 6 7 [8] 9 10 ... 13

71
Pixel Art / Re: Lectro Mockup Madness (New mockup; Oct 6)
« on: October 08, 2007, 09:33:18 pm »
wow...those newer tiles are awesome ^^
i just really dont think they match with lectro or the other tiles...

72
idk if i can call this done..but i dont feel like doing more.

arachnes lines...
(and I added irises and pupils...but..sshhhh >> << >> << dont tell. xD)

73
Pixel Art / Re: Lectro Mockup Madness (New demo; Sept 26)
« on: October 04, 2007, 12:04:00 am »
i dont like how some of the tiles are mirrored....the ones right next to each other especially...
other than that, the animation is good, the colors are good(i love the blue and green  ;D)

74
Challenges & Activities / Re: Mockup Frenzy #4: Invasion!
« on: October 03, 2007, 06:08:01 am »
ehehe....ive never entered one of these before...anyways
i present the first portrait style
(alien)invasion mockup(yes i know...no creativity : P)

im not sure how i like it...but oh well >>
if made into a game youd play the alien, if that isnt obvious(dunno...xD)
i cant decide how well things read(because i know what everything is...) so if something is confusing please say so ^^
btw; awesome explosion pixelfish :D

75
of course it's a shortcut.  if this was meant to be a series of art pieces, yeah, we'd hand pixel it all.  it's not though, it's for a game.  sometimes you need to cut corners to save time and space for other sheets.

im wondering if i should just put in my sig that no character will actually have an unnatural hair color.  it seems like no matter how many times it gets said, everyone asks..........
ehehe, i see ^^ well, sorry if what i said annoyed you or anything...i cant say i read all 8 pages or remembered the comments on the hair color, ^^;; maybe the sig footnote would be good for us lazy people if you dont feel like repeating yourself too many times xD
goodluck with your game ^^

76
green is a placeholder color. The game engine always recolors it in time =)
>.>;; that almost seems like a shortcut me....damn purist opinions... oh well. great work all the same.

77
ive been eying this topic fora really long time now...eheheh....guess i should help a bit(if what i say is helpful...might not be)
i think with the most recent update shows a breakaway from the initial stronger, armored girls, and it gives some of them that little spark of character, while some look better with the armored heavier look...so i think if you kept some normal(armored) and had the others skinnier..newer...it would add some difference and character to the people in your game. thats all ive got, other than how i think green hair is odd.

78
Pixel Art / Re: Shiba Inu
« on: October 02, 2007, 06:25:22 am »
wow...
this is remarkably smooth(with the exception of the outermost hind leg, i think you could smooth that out a little)
and it reads very well...
color selection is great...but the chest...stomach...part, to the right of its fore-legs(our right) looks odd to me...great job ^^
oh wait
one more thing
his outermost fore-leg has a bit of odd aaing...im not sure if thats the knee or what..but it looks off.

79
Pixel Art / Re: mockup...
« on: September 24, 2007, 07:27:05 am »

to be honest i couldnt think of anything good for the ground o_o;; so i just went with one solid color' keeping the line between the ground and the mountains to keep some readability...thanks opacus ^^

80
Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 24, 2007, 07:11:32 am »
well then, i guess youll just have to make it into a game to fix the readability eh?
jk jk ^^;; kudos for using a game from here. the only other thing is that the score is kinda difficult to read... knitpicky stuff like that.

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