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Topics - mitDebo
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1
Pixel Art / Sprites for new game
« on: September 19, 2013, 03:42:50 pm »
Hey guys:

Haven't posted in a long time because I haven't had a chance to work on any projects in a while, sadly. But I finally decided to clear our my calendar and make some time to do some work.

Last night, sat down and tried to pixel out a character for a new game I'm working on. Took a bit to get back in the groove, but eventually here's what came out.



(shown at 2x, as that's how he'll be in game)

I'd love any critique or feedback on what I can improve! Thanks!

2
Pixel Art / Rocky Background Help
« on: June 24, 2012, 10:21:09 pm »
Hey guys:

I've been plugging away at a background for my game, and after working at it for a while, I've stepped back and find myself just completely unsatisfied with the way it looks. I can't put my finger on what about it I don't like, I just feel like it's sloppy and not very convincing.

Here's what I have so far:


And here's how it currently looks in game:


Before I got started, I was already pretty frustrated with several other attempts. I dug around the internet, and one look that I particularly liked was Kenneth Fejer's backgrounds in this shot:


Unfortunately, I really can't put my finger on what I'm getting wrong here. Can anyone help me out and point me in the right direction?

Thanks so much, you guys!

3
Hey guys:

I've been looking around at stuff for inspiration to make some really outstanding eye catching backgrounds. One in particular that I really like is the skull room in the top center of this guy: http://www.vgmaps.com/Atlas/X360/Castlevania-HarmonyOfDespair-Chapter5-SongOfTheUnslakableBlade.png

So, I've been looking around for pointers on making backgrounds, and a lot of things point to this tutorial: http://www.barnettcollege.com/tutorial1.htm

What surprised me, though, was the tools the guy used in the tutorial. Gradiant tool? Smudge? Aren't these tools going to give him a wide range of colors, so that his backgrounds aren't actually pixel? Maybe I'm just being naive, but I sort of figured that somehow all great pixel art was put in mostly by hand (which always amazed me). I remember one time, I needed a gradient, so I made one with the gradient tool, and then reduced the colors to like six or so. It got the job done, but it felt like cheating.

Am I shooting myself in the foot here by trying to do everything at least partially by hand? If I were to use something like the smudge tool, what would I do to reduce the palette afterwards?

I'm sorry for the non-central question of this post. Basically, what I want to know is two fold:

- Does anyone have any good resources or tips on making really eye catching backgrounds? Anyone know of any links that describe how some really impressive backgrounds were made?

- More importantly, am I hindering myself by not using all the tools at my disposal? If I did use more traditional digital painting tools, how do I keep my palette from exploding?

Thanks a lot guys!

4
Pixel Art / [WIP] Platformer Main Character
« on: March 30, 2012, 07:14:41 pm »
Hey guys! New to the forum here, though I've lurked around a few times.

I've been working on a game for a little while, and I decided that I want to up the resolution of it. My original character was just 16 pixels high, and this new one is going to be around 32. My experience with pixels is pretty limited (I've dabbled), as is my experience with art in general (no formal training, just a lot of drawing on my own). So I thought I would get some feedback!

The premise of the game is the player is an intern for Death in the afterlife, having to go about doing menial jobs for him.

Here's the little guy now:



Here he is x3, for those of us that still have the blurring larger image issue:



Here's a shot from the game before I decided to start redoing the graphics:



My main concern is that originally, he looked kind of adorable. I dunno if that really comes across in his twice as tall version. (Originally, also, in my mind at least, he was supposed to be in a cloak, like Death traditionally is. My girlfriend, having heard the plot of the game, apparently always thought he was in a suit. When I started to redo him, she demanded he be in a suit and not a cloak, and I think it's actually better for it).

So critiques? Suggestions?

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