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Messages - Chris_Alex
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1
Pixel Art / Re: Sprites for a "2.5D" jump'n'run
« on: March 01, 2007, 11:35:50 pm »
Anyway.. what do you mean with 2.5D?.. There is no such thing.. If you truly know what dimensions are..

Games like Klonoa 1/2 are reffered commonly as 2.5D.

Mario & Luigi: Superstar Saga on the other has nothing to do with it; think of Zelda perspective, but add jumps.

2
Pixel Art / Re: Bunny Squad -BETA-
« on: February 24, 2007, 04:31:50 am »
Sorry to revive such and old old (OLD) topic, but i really would love to have this archived in my files....i know its a longshot, but does anyone still have it?

PD: (HEH, a year from the original)

Thanks in advance.


3
Pixel Art / Re: Something i made tonight, and hello to all
« on: February 03, 2007, 11:53:54 am »
New update, tried to adress the grass pattern, and the simetry issue.



Better?

4
General Discussion / Re: Official Pixelation Off-Topic Thread
« on: February 03, 2007, 07:04:06 am »
http://www.youtube.com/watch?v=BnG_Ce8Qz9w

This  was recently presented by Royal Deluxe on my country; a gorgeus show in every possible sense.
Kudos, to the performers and Royal Deluxe itself.

What do you guys think about it?

5
General Discussion / Re: Force Majeure - Indie shmup demo
« on: February 03, 2007, 06:08:23 am »
Unlike everyone here, im afraid i just dont have anything bad to say, even less regarding the graphics; i think they are superb, and the detail that Pkmays mentioned above, striked me on the first run.

I love the feel, and look of the game to the very bone, and dont find it boring at all, like Helm, and, yes it brings all sort of sweet game memories to me.

All i could offer are some gameplay features,

Like making the chain system more noticeable, in fact, that was something i didnt noticed until the second run, and even then it distracts me to look to the bottom left of the screen, to check the screen status; it should be above, next to the power up energy, or shown on screen when a ship is destroyed (despite it may look a bit more crowded).

The slower speed of the ship when the gun is jammed should be even more noticeable than right now, theres not enough difference right now.

Add a laser beam (blue for nostalgia sakes) and a homing missile as a sidearm, and i will be in heaven.

Im eagerly awaiting for a full release, and really you should be proud of what you have in your hands.

Cheers, and kudos to ya!

EDIT: 484.085 and lost only one life against the boss right before the end!, wich reminds me, when you start gaining up lives (wich i think are a bit too much) they become unvisible because of the power up bar.

6
Pixel Art / Re: Something i made tonight, and hello to all
« on: February 03, 2007, 05:08:24 am »
Ok, im back at my pc, i have only adressed the fix that Vellan mentioned, and i merged with the version i had lying around

7
Pixel Art / Re: Something i made tonight, and hello to all
« on: January 31, 2007, 08:14:06 pm »
Im not at my pc, but just saw your edit Vellan, and it was exactly what i was thinking looked wrong, you guys are being great help, ill post later with some fixes here and there, and ill adress the comments directly.

Thanks Vellan.

8
Pixel Art / Re: Crapadon (A Collaboration with Helm)
« on: January 31, 2007, 01:25:15 am »
No, body was done by me.

I drew the head and then he drew the body. Then I colored the body and he colored the head.


Regardless of who did what, i still think the hands have issues, and the guitar looks unfinished, and again, restating, i think its a good collab.

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Pixel Art / Re: Crapadon (A Collaboration with Helm)
« on: January 30, 2007, 10:26:37 pm »
The lack of consistency and clash of styles is fine. But there should still be a uniform contrast throughout the image.

The pants especially are too light compared to the upper-body.

I don't really agree with that. I think that IS the clash of styles. The upper body looks totally Helm like, and the pants look totally.. I don't know.. SNK-like. And I kinda like it. It really shows that different people worked on this and made a wicked result together.

The guitar, looks like it has a "style" of its own... it doesnt mix at all, to my taste at least, besides from what i read...the head was colored by Helm, and the body by David, and to me, upper body tries to resemble Helmīs colouring.

10
The animations look pretty good, all i would suggest, is changing the lightest hues towards yellow....and the darkest towards blue or purple...dunno, just mix them up a little.

About the time 1 day, and like they said above, put 2 with the unforseen.

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