Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - robalan
Pages: 1 ... 27 28 [29] 30 31 ... 33

281
General Discussion / Re: Pixelation Rebirth?
« on: March 08, 2006, 06:09:54 am »
Nostalgia just hit me incredibly strong.
Agreed.  But I still think that starting a separate forum that just looks like the old Pixelation won't do anything.  Despite the fact that this place looks nothing like the old Pixelation, it feels like pixelation.  Pep and gang will let us know when they're ready to move over to the new Pixelation; Pixelopolis was a temp forum from the get-go.

282
Pixel Art / Re: C&C for my tiled background
« on: March 06, 2006, 04:40:36 pm »
The barbershop looks better, but it would help define the perspective of the roof if the texture of the roof followed its perspective.  Right now, the roof texture is implying a 45 degree angle, the same as the primary perspective.  This is not the angle the roof is on.  Also, I like the shadows, but they are going the wrong way.  Your shading on stuff implys light coming from top-right-close to viewer, but the shadows imply light coming from top-right-far from viewer.  In other words, the shadows should be behind the buildings, going up and to the left.  Another thing that I failed to comment on last time: the color of the building in the back is a bit bright; you may want to tone it down a bit.  Nice job overall!

283
Pixel Art / Re: C&C for my tiled background
« on: March 04, 2006, 07:25:47 pm »
@goosemonger:  I suspect that the odd perspective is because it's for this contest.  Correct me if I'm wrong, Huge.

Now for the art:
-The art looks pretty nice; I especially like the grass and stone tiles.  You may want to increase contrast, or even add more detail, on some of the brick tiles, especially the front of the barbershop.

-Speaking of the barbershop, the perspective on that is off, if it is intended to have a gabled roof.  If it's intended to have a different roof, feel free to ignore this next comment.

To draw a roof in perspective, especially in a funky one like this, several steps are necessary.  I started with a simple box onto which I plan to put the roof.  I then marked the center of the gable face and drew a line up to where the ridge should go.  I then connected that to the box, removed the guidelines, copied the gable to the other side, and cleaned up.  The next step would be to divide it into tiles, texture it, and so on.  (Please note: when I drew this, I was not thinking about tiling.  If it were intended to be tiled, I would have used much cleaner dimensions.)

-You may want to consider removing the black lines at the base of the barbershop and around the door.  They detract from the image a bit.  The ground line could be easily removed or even just replaced with the interior detail color from that face of the building.

-The buildings seem like they're floating.  I don't know how you're doing on tile count, but you may want to consider adding shadow tiles.  They might help in holding the buildings down.

Overall, this is a pretty nice tileset.  You've done a very good job at getting a lot of details into 40 tiles, which is commendable.  Good luck in the contest!

284
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: February 23, 2006, 06:00:26 am »
Random Wikipedia search resulted in the discovery that Ptoing is famous:
http://en.wikipedia.org/wiki/Pixel_art

285
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: February 23, 2006, 05:57:43 am »
Just a thought: dithering doesn't usually work too well on metal.  That and the colors don't define the form very well.  It would help if you differentiated between the darkness of the colors more; there's plenty of hue differentiation (were you trying for 3 lightsources or something?), but the mech seems really flat from lack of value differences.  The internal black lines don't help much either.  That's more than one thought.  Whatever.  It's 1:00 in the morning.  Good luck with the mech; that's some really complex lineart.

286
Pixel Art / Re: View
« on: February 19, 2006, 04:41:31 pm »
Ah, yes.  That's what seemed off.  That shadow was way too small.  The only thing that still bugs me about it is the large expanse of white space.  Maybe try moving the purples' dividing lines down a bit to cut into that.  Or add some clouds or sky texture or something.  Looks sweet!

287
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: February 17, 2006, 04:25:55 pm »
I forget who did the lineart, but I think the other mech is by Zach.  There's some pretty cool stuff in this thread; I always love seeing what people do in collaborative environments like this.

288
Pixel Art / Re: View
« on: February 17, 2006, 04:22:27 pm »
Wow.  That's awesome.  I love the color choice on this piece; it just creates such a mood.  That and the pseudo-surrealist composition make this a treat for the eyes.  I can't tell if this is unfinished or not; a large portion of the sky is not dithered like the left side.  Was that intentional or have you just not done that yet?  I love the city on the hill; it's very well done.  The tree, however, looks a bit off.  I don't know what it is, but it just doesn't seem right for some reason.  I love the dithering, especially around the area of the sun.  The stars are also very well done.  Overall, this is a very cool piece.  Keep it up!

289
Pixel Art / Re: One of my first sprites
« on: February 17, 2006, 04:15:03 pm »
Hey Vicious Zen; welcome to the boards.  Regarding the sprite tutorials, there's a wealth of knowledge in this thread.  Check out st0ven's site (spriteart.com) especially; it's got a bunch of useful tutorials for beginners.

On to the sprite:

-I disagree with CAG regarding the color choice; there's nothing wrong with "normal" colors.  That and there's nothing "normal" about green hair :-P  Not that it's a bad thing, just not normal.
-The headphone cord (if that's what the white line across the torso is) needs more contrast.  Consider making it white, or at least almost-white.
-The pants shadow color could stand to be darker; a bit more contrast there and on the shirt would help define the form a bit better.
-The hair is very flat at the moment; in fact the whole head is rather flat.  Again, contrast will help you here, but you will need to add some shading to the hair.
-The outlines look ok, but some selective outlining might be a good idea; the outlines look a bit jagged in places, notable the front of the pants.

Overall, it's a good start, but the sprite does need some work.  Good luck with this.

290
General Discussion / Re: help needed with the fire animation
« on: February 01, 2006, 05:08:12 pm »
A good place to look for examples is Google.  That should give you more than enough examples.  Good luck!

Pages: 1 ... 27 28 [29] 30 31 ... 33