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Messages - philipptr
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31
Pixel Art / Re: Moonlit scene
« on: April 16, 2009, 09:48:05 am »
thanks for the comments.
I prefer the new colours, but I will try swaping palettes when its done once more. About the object: I dont think a tower would work, since the placing would be extremly random there. Maybe I will try a human once more and post my efforts here.

32
Pixel Art / Re: Moonlit scene
« on: April 15, 2009, 10:42:47 am »


Sorry for not updating this thread, had some huge tests in the meantime and therefore didnt continue pixeling.
Seems like I am almost done. Tried adding a person which failed, because of the small size it would need to be.
c+c welcome ;D

33
Pixel Art / Re: 1bit...
« on: April 09, 2009, 06:14:18 pm »
I totally agree with Ben2theEdge.

This reminds of a game I started once looking very similar.
Actually it was 1-bit and about abduction too.
Only difference was that ones task was to control an ufo and abduct cows.

34
Pixel Art / Re: Face_Rampage
« on: March 21, 2009, 11:26:25 am »
Atm the light on the face doesnt make much sense when compared to the earths shading. Looks more like a face in front of a picture of the earth.

35
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 14, 2009, 10:44:19 am »
Just came to ask a quick question. Which one looks better?


or


;D

36
Pixel Art / Re: [Rk] - New Mock up WIP
« on: January 20, 2009, 05:57:01 pm »
You seem to have a little problem with tiling there: you are making 24*22 tiles (which is quite odd) and putting them on a 23*21 grid.

this is a small edit showing you how to define the shapes of the stones a bit more. its a very tricky thing to do and you have to be carefull at selecting each shade for the different pixels. actually my try at it isnt perfect either but i hope you can learn something from it

37
Pixel Art / Re: Avatar-Fad
« on: January 18, 2009, 12:51:00 pm »
Erm so you copy it because if you do it on your own you feel like ripping it?
At least to me, this doesn't make much sense...

38
@ Philipptr -  I did but i can't find a reasonable one the all require more time.

Any more fast critics ?

Not true. Changing the palette doesnt take much time. Correcting the angle of the nose, doesnt take much time. Fixing the strange bubbles (I think this was mentioned at pixeljoint) doesnt take much time.

39
You might want to read this thread again for a lot of "last minute critics".
Theres plenty of mentioned things you can still fix.

40
Pixel Art / Re: Moonlit scene
« on: January 17, 2009, 11:29:47 am »
Thanks for the comments and sorry for the late update.
TomF: yes, I thought about ways to create less symmetry after starting to add details too. Actually the scene seemed a bit boring so I tried adding a meteor.

At least the smoke-trails are not symmetric ;)
I will fix the tree tops in the corners when I reach these parts for refining.
Here's the current progress without the meteor if anyone cares:


I didn't have too much time lately, hopefully the progress will speed up again in the next few days.

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