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« on: January 28, 2014, 10:35:48 pm »
I'm not as experienced as Cyangmou but I like to think I've learned a little bit during my first year getting paid to make art for games!
Starting out doing game art on the side, I asked $16/hr for my first job (I live in the US for reference). I had made art for my own personal game projects previously so I knew a bit about it already and consider myself a pretty decent artist. The client agreed immediately to that price so that's when I knew I probably asked too little. I read afterwards that this is basically as low as you should ever go. If you have a pretty good concept of making art for games I would say ask maybe $18ish/hr for your first job or two.
The rate you ask should depend on a couple things. Feel out the client first and foremost, if they act like they've done this before you can safely ask a little more than from someone who is making their first game. If the job is just a short little project I usually ask less per hour and if the job is going to last for months or even years I make sure to ask more because your cost of living and your skill level will both likely increase during the allotted time period. My rate also varies depending on how badly I need the work at the time, if I already have several jobs lined up I will ask more, if I need the money in a pinch I will settle for less per hour. And this may not be the best to admit, but if I am not really feeling the game concept and the job doesn't get me too excited I will usually ask more per hour because at least $ will keep me interested in the job.
Contracts are very important, but they can't always save you from getting screwed. I have had clients sign contracts only to refuse to pay come the first or second month's delivery of work. The contract is broken but it is just not a large enough loss for me to consider taking them to small claims court. Then I am out several hours of work with these custom made art assets that nobody else will want. I prefer to receive down payments before I start the work, this shows me the client is serious. Sometimes it is hard to get the client to agree to this, but there is usually some way to ensure you don't do massive amounts of work before any payment is received. Also you should send work samples to the client as a .jpg so the work can't be stolen and placed directly in their game.
For new clients I try to receive payment once a week or twice a month, for trusted clients I usually just do down payments and final payments or once at the end of every month. I use Invoicera for all my time tracking and invoicing needs, it looks professional and shows the client as much info about the time I worked as I want them to know.
Do not upload any art you've done for clients without their permission. In my contracts I like to put a clause stating the work can be displayed in my portfolio, so if they sign that they've already agreed to this. I recommend doing some research on copyright laws and looking up example contracts to get an idea of what you need to include in yours.
Best of luck! Hope this helps some.