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Messages - timetempered
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Pixel Art / Re: [WIP & C+C] Ragged Knight
« on: August 20, 2016, 06:50:29 am »
You've got a point, heyy13. I appreciate the honest criticism. But I'm just looking for the best final product at the moment, and I'm pretty sure I understand what dread did just by looking at it (darkening areas to indicate folds, light source, etc.). The dithering was a personal touch, but I reduced it to some degree, while trying to keep the style. I also added to the halberd, but it isn't shaded yet. My final concerns are the eye and the halberd itself- I'm not sure how to show the eye gleaming, and I might end up setting the halberd on fire, or at least add embers. Any advice on that? I included an idea on the right, the one on the left is the current version.
Sorry for the wait.

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Pixel Art / Re: [WIP & C+C] Ragged Knight
« on: August 16, 2016, 08:58:47 pm »
Updated w/ Dreadnaught's changes, and added dithering and spear point.

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Pixel Art / Re: [WIP & C+C] Ragged Knight
« on: August 16, 2016, 05:29:02 pm »
Thanks a ton! That looks much better. I guess my main problem really was the light source. But I'd also like to add more folds, if possible- to try and show the wind better. When I did it, they just looked like wrinkles instead of parts of a flowing whole.

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Pixel Art / [WIP & C+C] Ragged Knight
« on: August 16, 2016, 09:27:48 am »
Hi! I've been working on a knight sprite for a while, but I've been struggling with shading, especially with the cloak. Dithering is a bit new to me, and I'm not sure how to use it in this situation. The light source is the top right, but I haven't completed all shading yet. Also, not sure how to make all of the armor pieces look more like armor and less like gray blocks.

 Any and all feedback is appreciated. Thanks!

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