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Topics - timetempered
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Pixel Art / [WIP & C+C] Ragged Knight
« on: August 16, 2016, 09:27:48 am »
Hi! I've been working on a knight sprite for a while, but I've been struggling with shading, especially with the cloak. Dithering is a bit new to me, and I'm not sure how to use it in this situation. The light source is the top right, but I haven't completed all shading yet. Also, not sure how to make all of the armor pieces look more like armor and less like gray blocks.

 Any and all feedback is appreciated. Thanks!

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