Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
Fox Practice
« previous
next »
Print
Pages: [
1
]
Author
Topic: Fox Practice (Read 1979 times)
Lavapatrol
0001
Posts: 15
Karma: +0/-0
Fox Practice
on:
February 27, 2016, 05:50:26 pm
I've been practicing pixel art for a few hours, learning hue shifting and such, and I wanted some feedback on this little fox I created.
«
Last Edit: February 27, 2016, 05:55:10 pm by Lavapatrol
»
Logged
odedrt9
0010
Posts: 105
Karma: +0/-0
Re: Fox Practice
Reply #1 on:
February 27, 2016, 06:46:22 pm
I highly suggest you read these two threads:
how to shade fur?
fox - render fur or keep it simple?
These are basically the questions you have.
Logged
Lavapatrol
0001
Posts: 15
Karma: +0/-0
Re: Fox Practice
Reply #2 on:
February 27, 2016, 07:21:12 pm
I fixed the fox, changed some of the palettes, and removed the outline (Because I like sprites without outlines better anyway). Does the fur look any better now?
Logged
Pusty
0010
Posts: 246
Karma: +0/-0
I like cheese
Re: Fox Practice
Reply #3 on:
February 28, 2016, 04:24:52 pm
I like the look of your fur but the anatomy doesn't look right to me. Also the forelegs look weird because of that.
Logged
Just a random hobby gamedev passing by O:
[Ludum Dare]
[Itch.io]
Seiseki
0011
Posts: 915
Karma: +1/-0
Starmancer
Re: Fox Practice
Reply #4 on:
February 28, 2016, 09:57:19 pm
The body is way too square..
Also the jaw and chest blends together, you need to shade it so it's separated.
I also think it needs bigger ears.
Logged
Print
Pages: [
1
]
« previous
next »