Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Linaru
Pages: 1 ... 8 9 [10]

91
Pixel Art / Re: First character for retro platformer
« on: August 14, 2015, 03:28:24 pm »
way better than i could do, im terrible at sprites and animations.

i think his waist looks a little off.. the orange looks like his torso stretched to low.. maybe add a belt or something to make him look less stretched in the area?

92
Pixel Art / Re: Critique wanted if possible
« on: August 14, 2015, 10:06:55 am »
it would probably help to have a door frame to separate it from the wall a bit

93
Pixel Art / Re: [WIP] [C+C] Character face
« on: August 14, 2015, 09:36:22 am »
made some improvements on the mechanic, tried to smooth out and rework some of the highlighting and i have played around with the eyes a little more.
also did some minor tweaks on the pilot,since pistachios version gave me some ideas,  but haven't spent much time on her


94
Pixel Art / Re: [WIP] [C+C] Character face
« on: August 13, 2015, 08:11:11 pm »
Continuing on with the theme and working on improvments i have started work on the mechanics portrait too..


95
Pixel Art / Re: [WIP] [C+C] Character face
« on: August 13, 2015, 09:17:09 am »
wow after seeing the first image and the latest one im really impressed O:
Love the design on that one!
Maybe you could change the hair a bit?
looks a bit weird to me but maybe I'm wrong ^^

I have already changed the hair some but which bits of it look weird?
.. i wasn't seeing it

---

Quote
i should point out it was meant to be a short haired female pilot..
Didn't realize that.  :blind:
Thought it was a guy and went for more masculine.
Here's some ideas for a more feminine version.




I am really impressed by your talents PixelPiledriver. i have sat down for hours fiddling with details and i keep getting to a point where i cant see any thing to change, then i see one of your gifs and they show me which areas to look at. I have learnt alot the past couple of days



the progress of my version here



96
Pixel Art / Re: [WIP] [C+C] Character face
« on: August 12, 2015, 11:15:59 am »
Okay .. so here is the newest version.



i did try lightening the colours as suggested but it just didn't look right..
i want to wait until i have fleshed out more of the UI that this picture will sit in before i mess with the colours to much.. so i can getter idea of how they contrast

97
Pixel Art / Re: [WIP] [C + C] Platformer Sprites
« on: August 12, 2015, 10:40:35 am »
i would say the sword swing looks a bit more like he is drawing his sword than swinging it.  the sword needs to swing out in front of the character more if its going to hit an enemy stood there..



kind of rough example.. though the characters pose is probably not right for that attack


98
Pixel Art / Re: [WIP]Character face
« on: August 12, 2015, 09:16:54 am »
Thanks alot , that gif was super helpful for showing which areas you changed and help me figure out what needed improving.

this is what i have improved so far. a definite improvment



i should point out it was meant to be a short haired female pilot..

tried to make her  a little more feminine by tweaking the face shape and altering the hair

Edit: only just now realised she appears to be looking upwards XD

99
Pixel Art / [WIP] [C+C] Character face
« on: August 12, 2015, 07:17:19 am »
I have not really any experience with character profiles like this. this ones meant to popup next to some text in some shoot em up.



i was trying to keep it down to 5 palette entries, but I just couldn't get the eyes to look right, adding another shade made them look like eyes but they still look out of place.

( i have always been awful at characters and sprites, i am better at tile sets honest :p )

100
Pixel Art / looking for advice for an RPG sprite
« on: June 06, 2014, 05:44:06 am »
hello, i have been working on a little project as a way of improving my pixel art, i am very much at the beginner stage and while  i can draw reasonable looking walls and basic tile-set components  i lack the skills to draw things such as character sprites.

i have flicked through the net and tried out a few tutorials but my sprites always come out looking a bit odd

i am attempting to draw a larger scale version of a hammer-watch sprite sheet
(which looks like this:)


my attempts at creating a base for the sprite came out like this :


i could really use some advice on how to go about improving this, i know that something does not look quite right with the base but i cant put my finger on the problem.



Pages: 1 ... 8 9 [10]