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Messages - wolfenoctis
Pages: 1 ... 102 103 [104] 105 106 ... 108

1031
Pixel Art Feature Chest / Re: THE CLUSTER STUDY THREAD!
« on: September 22, 2013, 07:19:26 pm »


I removed the very saturated red and one of the blues from the pants, went for more realistic proportions

1032
Pixel Art Feature Chest / Re: Reworking Zelda style tiles and sprites [c+c]
« on: September 20, 2013, 01:25:43 pm »


I tried making him more readable, but I'm not too sure I was successful, pretty tough at this size.

1033
Pixel Art Feature Chest / Re: THE CLUSTER STUDY THREAD!
« on: September 19, 2013, 02:39:52 pm »

1034
Pixel Art / Re: Some characters [Nudity and stuff]
« on: September 16, 2013, 05:51:53 am »
Sloppy edit, I feel that the proportions of the girls in particular is a little off. Changed the pose and made a possible solution for the skull + face option.

1035
Pixel Art Feature Chest / Re: Just one Sword
« on: September 15, 2013, 01:11:48 pm »


Unable to resist the charm of the eye you have fallen for my trap, I placed a curse upon the sword. By touching the unholy blade you have ensured your own doom!

1036
Pixel Art Feature Chest / Re: Just one Sword
« on: September 13, 2013, 12:45:34 pm »


I liked Decroded's color on the hilt, and his gem, so I stole it  ;D and some of Cyangmou's colors

1037
Pixel Art Feature Chest / Re: Just one Sword
« on: September 13, 2013, 07:43:14 am »


I would get rid of the outlines altogether, try to focus on shapes rather than outlines. I made the hilt longer and added a pommel for readability, also made the crossguard a little thicker. Not sure about the colors, my screen at work is crap. Hope it helps

1038
Pixel Art Feature Chest / Re: PixelArt tutorial illustration and mini dump
« on: September 08, 2013, 08:22:57 pm »
@facet I believe you are referring to Gérard de Villefort, the prosecutor. Fernand Mondego fights Edmond in a duel at the end where he loses.
At least that is what I remember from the movie The Count of Monte Cristo (2002) which is the one I'm referring to.

1039
Pixel Art / Re: Justin Bailey Pin up
« on: September 08, 2013, 01:28:56 pm »


Do yourself a huge favour and forget about outlines, try to work with forms/shapes not lines. It will feel a little uncomfortable at first, but you'll get the hang of it. Try drawing the solid silhouette of your char first and then add details after

1040
Pixel Art Feature Chest / Re: THE CLUSTER STUDY THREAD!
« on: September 06, 2013, 07:24:58 pm »

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