Not a problem man. Glad I could help.
As you've probably already seen, animation can be a bit tricky at first, but you eventually develop a 'sense' for movement after scrolling through prior frames back and forth quickly, and studying how far different pieces move from one frame to the next.
To eventually get a feel for it, or a sense of timing in your movements, this way tends to require hours of study, but working on animation as exaggerated and cartoony as something like this cow, and making that animation believable by using some variety of realistic physics, will help you get there much faster than trying a more realistic, or toned-down, animation from the start. All of the subtle movements come from larger, sweeping, waves of emotions or energy across the figure anyhow, which just become compartmentalized as separate portions of that figure react to that emotional/physical energy.
It's hard to explain, but that's the best way I can manage to do so.
Once you nail spacing, anticipation, energy-buildup, and recoil, you've got the basics you need to generally move to more subtle animation if you then learn to apply the part about compartmentalizing the reaction of limbs to the overall movement of energy or emotion across the figure by applying the sense you've developed from learning those four other properties.
Beyond that, it's simply a matter of technical skill (inbetweening, keyframes, etc. etc.), so once you get to that point, you should have it down. You'll move quickly from there. Good luck man!