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Messages - Ben2theEdge
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491
Pixel Art / Re: New Style Test-0
« on: January 19, 2007, 04:50:08 pm »
The main problem I see is that your leaves look more like balls from the way they're shaded. The light source seems kind of vague as well.

492
Pixel Art / Re: [WiP] Game project "Jobel" mock-up
« on: January 18, 2007, 09:33:37 pm »
Here's my attempt at an edit... it's pretty sloppy (note the accidental transparency  ;)) but hopefully it brings the point across:



Hopefully that's what you were going for with the hair... I think perhaps in yours it's a little to conservative? As in, it only changes in a couple of frames and when it does, only subtly, then it snaps back into place for the next frame. I prefer to go too extreme and then have to tone it back. Should be pretty easy to accomplish if you're using graphics gale with the onion skinning.

I made a couple other changes too - for example he jerks all over the place - I put a horizon line on mine to show you what I mean. If he rocks forward and backward like that, when he's actually moving he will appear to have a stuttering speed - maybe that was intentional, I dunno.  Also there was a lot of inconsistancies in the size of his feet, and there were a few frames where his feet don't actually move, but they change shape. That was also adding to the herky-jerky effect. There are some other subtle differences too but I'm sure you'll notice them yourself.

493
General Discussion / Re: Introductions
« on: January 18, 2007, 08:46:50 pm »
ah.  I have a few friends there too ^__^

No kidding... I think most people haven't even heard of Connecticut  :P

494
General Discussion / Re: Introductions
« on: January 17, 2007, 10:37:55 pm »
finishing up my bachelor's in graphic design at a state university here in Connecticut USA.
uconn?

Nope... I'm actually at ECSU which is one town over from Uconn.

495
General Discussion / Re: Introductions
« on: January 17, 2007, 07:52:27 pm »
My names Ben, I just started posting here like a week ago. I'm 22 and finishing up my bachelor's in graphic design at a state university here in Connecticut USA. I've been pixeling since my mom bought a C64 back when C64s were the hot new thing. I have sucked at pixeling for about as long. I try to make games, too, but I haven't accomplished anything noteworth there... yet...

When I get sick of drawing and pixelling I play guitar. And I listen to indie rock and lots of bands with effeminate high-pitched singers. Sufjan Stevens owns you all. Eat me alive, metalheads. :P

496
Pixel Art / Re: Some Isometric characters and tiles
« on: January 16, 2007, 08:28:38 pm »
Nice, I like the style and the colors. Anatomy-wise, on the average human body standing straight with the arms fully extended, the wrists will be just below the belt line, with the tips of the fingers ending right around mid-thigh. Lengthening the arms and legs any more in your sprite will probably lose the style you're going for, so I would try making the torso a bit shorter instead.

[EDIT] Your female looks a bit like a guy with a wig. Women typically have smaller waists, smaller hands and feet, wider hips and another very obvious difference. ;)  :o

497
Pixel Art / Re: [WiP] Game project "Jobel" mock-up
« on: January 16, 2007, 05:58:59 pm »
lmao...I suspected we thought alike but that was RIDICULOUS! ;D

Haha I only skimmed over the other critiques... after I wrote mine I read yours in detail and was like, "crap, he already said most of that." oh well.

498
Pixel Art / Re: 7 gates. I have trouble with casual game.
« on: January 16, 2007, 05:17:43 pm »
The snake might fit into the tile better if you model its movement after a sidewinder. Here's a video of one.
http://www.youtube.com/watch?v=JyXNBAHu32o

499
Pixel Art / Re: [WiP] Game project "Jobel" mock-up
« on: January 16, 2007, 05:06:01 pm »
Ditto to what's been said already. Just curious - did you use tracing paper or a lightbox when you did your sketches, or did you just draw the frames up side by side? The reason I'm asking is that it's very difficult to get a fluid-looking animation by doing the latter.



For the sake of being thorough, I'll go into some depth here. There are a few problems that jump out immediately: One is that his walk is not symmetrical at all. When a human being walks, under normal circumstances, his right and left appendages legs are moving just as much, just as far. This rule is broken when a person is staggering, drunk, limping, etc. In your animation, his right arm is moving much more than his left arm is. If you did this in real life you would lose your balance and fall over, or veer off course.

Problem number 2 is that his feet aren't moving smoothly. When your character is walking in the game it will be presumably at a constant speed. The background will be scrolling by at a constant speed. In order for the animation to be convincing, the foot that is currently resting on the ground needs to be passing underneath him at the same constant speed as the background of the game, because that foot should look like it's staying in one place while the rest of his body passes over it at a constant speed.

Maybe you already knew that and just have to refine the animation some more. Either way you're going to be better off doing your animations either directly on the computer, or investing in a lightbox or (if you're broke like me) some tracing paper so your hand-drawn animations can be more refined.

500
Pixel Art / Re: Boss Sprite WIP
« on: January 14, 2007, 08:55:48 pm »
Here we go... yet another generation.



From left to right: My original design -> Conceit's reworking -> My latest reworking as inspired by Conceit's.

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