Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ben2theEdge
Pages: 1 ... 47 48 [49] 50 51

481
Pixel Art / Re: Harpy
« on: January 25, 2007, 01:16:51 pm »
I would give her some shoulders, and maybe work on the area where the wings connect with her body to make it a smoother transition. Right now it looks like she was supposed to have arms but they haven't been added yet.

482
Pixel Art / Re: Hello, I'm new here, nice to meet you all
« on: January 25, 2007, 12:48:12 pm »
Criminy, that's some cool stuff. I'm guessing you're a Kingdom Hearts fan  ;) All in all it's some good lookin' stuff. I only have one piece of advice: Your sprites all use muted colors, which looks cool, but can sometimes make it difficult to distinguish characters in a fast-moving action game as they will tend to blend into the background. It's easier to get away with with enemies than with the main character.

483
Pixel Art / Re: Skeletroids stuff
« on: January 25, 2007, 04:48:04 am »
np. :)

Wow, the new one looks friggin brilliant.
What exactly do you want the highlight to do that it isn't?
Is he going to be talking like that in the game or will the frames match certain letters or be randomized, or are they just going to be stills?
Just curious.

Thanks  ;D a/b the highlight... I'm not sure if it's conveying his cheek properly. Maybe it is and I've just been staring at it too long. Right now I think the animation will pretty close in-game to what you see here. It would be cool to have their mouths match the text, and probably more fun to animate, but code-wise that's a lot of work. That's one of the reasons I'm going with the "siss siss wow" Anime-style talking animations.

One small discrepancy i notice between the sprite and the portrait... the armour seems to be a different blue in each one. The sprite's looks more teal.

Yeah I pretty much blew it as far as consistent colors go. I'll go back and fix that eventually.

484
Pixel Art / Re: Skeletroids stuff
« on: January 25, 2007, 04:21:50 am »
I may try simplifying the eyes even more like in Xion's edit.
I didn't make an edit.

He probably was just looking too quickly and thought that the quote of 9_6's edit in your post was by you. *shrug*

Yeah... I was at work so it was a bit hasty. Sorry Xion and 9_6.  :-[

Slight modification. Toned down the anti-alaising, spread the eyes further apart, and started to work on fixing the shading. I think his cheek still looks funny... I can't get that highlight to do what I want it to; I'm thinking about just getting rid of it.



485
Pixel Art / Re: Skeletroids stuff
« on: January 24, 2007, 03:47:23 pm »
Thanks for your edits everyone... those of you who say the eyes are too close together are problably right, the more I look at it. I may try simplifying the eyes even more like in Xion's edit. The delight of making ruby-like lighting effects sort of distracts me from making them look like eyes, so maybe I need to excercise more constraint.

uh....you have got GREAT lines. it seems in small sprites since you dont put as much detail you do fine. But the bigger you go, the more overcomplicated it gets, and the more you screw yourself over.

You shaded the new portrait with ridiculously excessive AA, it is so much it starts to be pillow shading...that's a frist!.

I guess I get excited and carried away when I have all that space to work with... *smacks wrist*

Quote
BTW, you're not DarkfalzXL are ya?....the way you shade big stuff is starting to remind me.....nah, he wouldnt say he is bad at animation but DAMN

I don't know who he is... should I be worried that I'm being compared to him?

Thanks for the reference pics... I'll post a new version today hopefully.

486
Pixel Art / Re: Skeletroids stuff
« on: January 23, 2007, 01:58:20 pm »
Okay, here we go!



Left: Original. Right: New w/ early animation, based on Adam's edit and advice.

Don't worry, I'm not done tinkering yet; the animation is just some clever layering - I can still make changes to the base very easily if I have to.

This is going to sound horrible, but I think you'd be better off going back to the sketch, tracing it again, and flat shading inside the outlines.
What you have at the moment totally loses the charisma of the sketch.

Everyone seems to really love the sketch, haha. If the goal were to replicate the look of the sketch perfectly I would have probably used outlines and flat-shaded it as you suggested. However I need it to match the lighting and coloring of the in-game sprite, which does not use outlines and has relatively detailed shading.

487
Pixel Art / Re: Skeletroids stuff
« on: January 23, 2007, 05:52:05 am »
Adam: Wow. I'll have to take a closer study of your edit in the morning when I'm not half asleep, but I think I see what you're talking about now.

Zeid: Yeah, the huge eyes are just my style... I guess it's influenced by Bryan O'Malley's work, or American cartoons from the early half of the 20th century, but it's intentional, believe it or not.  ;) I agree that if I was going for a purebred Anime look they would have to be altered like in your edit, but that's not exactly what I'm going for.

488
Pixel Art / Re: Skeletroids stuff
« on: January 22, 2007, 10:27:29 pm »
Tried toning down the brightness in his eyes and added a few other touches.


Left: Before. Right: After.

489
Pixel Art / Re: Skeletroids stuff
« on: January 22, 2007, 07:27:54 pm »
I think what happened was that I started taking too much reference from the original portrait and not enough from the sketch.



Slight modification. I tried making it a little closer to the original sketch. I don't want to make the shoulders too much lower because I think that the original sketch's shoulders were too low and didn't match the in-game sprite.

490
Pixel Art / Skeletroids stuff
« on: January 22, 2007, 06:15:00 pm »
I figured rather than start a dozen different topics for the graphics I'm doing for my game, I'd try to keep them all contained in one. Anyway, here's my attempt at some character portraits.


Here's the character, Xavier.


From left to right: The original portrait I did when I first started the project - since then the artstyle has changed significantly and the semi-realistic portraits don't really fit the rest of the game at all. In the middle is the sketch I did for the new portrait, and on the right is the new portrait (not yet animated).

The current version:

Pages: 1 ... 47 48 [49] 50 51