I thought since mock ups are quite popular it might be nice if there were a reference guide to create accurate mock-ups for different classic and modern consoles as well as handhelds that push pixels. Things such as resolution, colour limitations, tile size, etc... If there is already a thread for something like this I apologize, but I couldn't find one.
I'm not too familiar with them myself, which is partially why I'm posting this, but I'm sure that many of you have worked on or experimented with a variety of these platforms and it would be great if you could share this information for those who wish to do accurate console mock-ups or actual games using the limitations of these consoles/handhelds.
Thanks,
-Fry