i recognize that i used TARMA forms and poses, but there's a lot of space between that and being a ripper, so dont offense me you all, first have a more strength reason for saying what you are saying
if the icons look like metal slug ones it remains at that: they look like each other, but therefore there are differences, where exactly are you saying i am ripping the sprite?
finalizing this post:
let me say how i did the sprite, after that, you can say anything you want about if YOU think im a ripper or not (sorry but i have been offended very much by that adjective)
PIXEL_PIECE HISTORY:
1-I need a 32x32 (¡32x32!) sprite for my 32x32 tiled engine, not like metal slug graphics.
2-I make a design of the subject on paper.
3-I'm trying to animate it on paper. I use as reference metal slug frames, from Tarma, being more concrete.
4-I success with the animation on paper, so i proceed with the pixelation.
5-I do the sprite frames shading them at the best i can in those moments.
6-I post a mockup here for optimizing the look of that sprite.
7-You all come here and call me ripper. Do i really deserve that? I don't think so. In fact, I think i only can be named at worst as inverse engineer due to the fact of reversing the process with the metal slug frames to TRANSFORM them on the design i had previously on paper.
I would like to see if you are yet thinking on that way, and if not, i'm still waiting for some help for the icon.
Thanks. Nice ppl here ¬¬