Thanks sharprm for the pm about the tiles, now I don't have to worry about the tiles 'not connecting
.
@The B.O.B.
I agree that this piece has many colors, but I don't think it really matters. There are three reasons why someone would want to use as lesser colors.
1.Because they can't use more, that was in the time there wasn't something like 32 bit, they only had some colors they could use(like in helm's avatar)
2.Because they want to reduce the filesize, this is one of the biggest reasons why most sprites have lesser colors, but computers now are able to store much more files with bigger sizes then a few years ago. Those few bytes won't even matter anymore.
3.Just to show they can make a piece with lesser colors and still make it look good.
here is a little colorreduce I made:
It lost 6 colors, but it only lost 16 bytes in filesize, that's only 3% of it's original size. Is that worth the loss of detail? It hasn't lost much detail, but it did lose some.
But don't misunderstand me, I think that using as less colors as possible is very good in some pieces, especially in static pieces that aren't used in a game, I often see pieces and think 'what only 5 colors? that amazing!' and I've set a limit for myself too, I try to keep every piece I make under 32 colors, I think that's a fair maximum. I don't see a really good reason why I should reduce the colors in this piece. But if you really think it does matter, feel free to correct me
Also, one of the reasons why this piece has that many colors is because I work very chaotic, look at the highlights on the arms and the head, they arent even the same color
. I think I can reduce the colorcount without losing any detail and I will do that, but I'll do it after the sprite has reached it's final version.
I think you're right about it being too muddy, I made a little edit:
1. old one
2. other colors
3. I studied many pieces and finally found out why my shading and highlighting looked so dumb, I realised that I shouldn't only change the brightness but that I also should change other things a bit to make it look good.
4. very small changes
5. Darker outlines, it looks pretty different, but that's not a bad thing and I like this pretty much.
edit:
I think I'm going to use the first tile and make the other tiles in the same style because it matches the character more