Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vedsten
Pages: 1 2 [3] 4 5 ... 13

21
95-96

And good call using Arne's palette  :y:

22
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: April 18, 2008, 03:01:06 pm »
Hæhæ. yea ok, I've seen it, been a while tho. Nice to you've put such effort into the clues, and a shame it's wasted on someone clueless like me :D

@ L_E_T: I like the title and introscreens, got a real authentic NES look. There are some weird inner lining going on in tygra's face, for instance on the jaw. I suggest you get rid of it, and instead choose colors with higher contrast. In the ingame mockup, you need to pay more attention to the proportions of your sprite. Currently, he looks like a child on steroids.

23
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: April 18, 2008, 01:47:07 pm »
@ skurwy no real crits besides the perspective thing. I like the fact that tho the shading is very stylized it still seems to work well as a "game".. uh dunno if that made any sense. In any case, I like it very much :y:

can't guess the film tho?

24
General Discussion / Re: Choosing colors and pallettes
« on: April 16, 2008, 10:39:23 pm »
only one blue eyed person in the whole world? that seems like the perfect setup for one of those boy coming-of-age RPG stories :p

where'd you gather that info?

http://www.springerlink.com/content/2045q6234h66p744/fulltext.html

very recent study, and a very interesting one

25
Pixel Art / Re: Aldo's Adventure -> finished ? ^_____^
« on: April 14, 2008, 11:24:22 am »
wow, this is turning out pretty neat. This has been vastly improved since your first draft.

Only thing that bugs me is the plants in the bottom part ~ the dark 2 pixel outline and very sketchy approach doesn't really go very well with the rest stylewise.


26
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 11, 2008, 01:40:57 pm »


same project as the others, tree structure is weak, but mehh.. i'll leave it at this

27
Pixel Art / Re: Tank
« on: April 02, 2008, 08:43:56 pm »
Welcome to the forum

I'd say this is is good deal better than the average programmer posting here, tho it might not be the most original of tanks, I like em.

C&C

As for the colors. You've sidestepped the basic beginner mistake of over-saturating, and I'd say you could easily continue using those and do some decent sprites. If you're up for it, you might wanna try some hue-shifting tho. In any case, you've used too many, contributing with a "fluffy" kinda look (and not the intended smoothness). This should be your main concern if you want it to look more "clean". Speaking of clean, you might wanna study this thread
http://www.wayofthepixel.net/pixelation/index.php?topic=4211.0
, i think it could be useful.

Edit: oh yea, forgot. I think they would benefit a lot from bigger contrast + way brighter highlights

28
Pixel Art / Re: Some of my Pixel Art.
« on: March 28, 2008, 11:48:29 am »
Alright i know this is not the best way to make pixel art

All technical discussions aside, this isn't pixelart. This is resized CG and the involved techniques are very different.

I suggest you redo it completely, and when you do, there are some basic issues that need to be resolved.
There's a lot of difficult shapes involved in the cathedral, and it just isn't possible to wing it, if you want it to be remotely correct ISO wise. You need to spend more time doing the basic shapes.
If you take your standard ISO base square, it's twice as broad as it is high. If your doing a circle - same thing applies, twice as broad as high. This is basic yet important knowledge, that comes in handy when you do stuff like this.
What you got here is basically a lot! of circles (and a few squares), and because you haven't spent time on the fundamentals, none of them are "correct".
This is a quick demonstration of the problems as well as a suggestion on how to get it right.



Pretty much everything here are based on circles. The standard spires consists of circles on top of each other, and the same goes for the boubly ones.
Since none of them have them correct 1:2 ratio it comes of wrong.
Personally I prefer starting out with squares since they're are easy, and go build the (more tricky) circles based on this. This ensures correct ISO perspective and will save you a lot of time in the end.

Hope this helps.

 If you however don't plan to edit the cathedral I suggest you remove it, since it isn't pixelart.

29
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 07, 2008, 08:31:00 pm »
Agree. It's just s quick edit of the blue vers. (that I consider the final one). Shouldn't have posted it without putting some effort into making it work. I'll remove it.

30
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 07, 2008, 07:45:13 pm »
Fixed the colors back to actual NES palette and incorporated Ptoing's 2. pallette. A lot of small edits too, mostly included the 3. color where i saw fit, and moved some stuff around to comply with the 1 palette pr. 2x2 tiles. Also, did a quick color edit to see if i could close in on the feel of the movie

/ /

OLD/NEW

@ xenobond: thanks for the crit. I used alot of time on water tiles when i initially began this, but couldn't do anything I was remotely happy with w. this palette, and as I'm pretty happy with the black water anyway, I'm gonna leave the water as it is. Looking forward to your scene, this thread lacks entries  ;D

edit: removed the color edit

Pages: 1 2 [3] 4 5 ... 13