Hi all, just joined the forums after browsing for a few days
Im working on some sprites for a platform game i have to do for college. So far so good, but i would like, I guess, some C+C.
pretty much any advice you can give to help me improve them. Also, i would appreciate it very much if someone could povide advice on how to change the orientation of the head and still keep it looking 'nice'. for example I would like the head in the standing animation to face the viewer slightly instead staring straight to the right.. ehhh... yeah so here they are, animations and a part of the sheet.
Originals:
Also, i want to simulate breathing with the stationary animation but I am finding it really difficult to pull it off. Any advice?
About the pony tail being all static and stuff in the running animation, yeah i tried to animate it but failed, unfortunatly I erased that so I cannot post it here.
Thanks Lots
PS: Working solely in MS paint if that means anything, however im using a program called gamemaker to view animations (I dont know of any other program that is as easy to create and view animations with)
UPDATE (25 - 26 March 2010):Breathing -
v1
(look closely if you cant see it
)
Eh... yeah i dont like it..
Ok so ive been working on for the past hour or so a new animation that features my character (currently doesnt have a name) holding his sword in a stationary pose (avoiding working on my other animations
), could i get some C+C please, any changes I can make to make it look even better?
Anyone got any ideas for a jumping/falling pose/animation? because im stumped..
Well, I know how i want the legs to behave during the jump/fall. I want him to kind of leap from one foot and as he approaches the climax of the jump he would have gradually reached a tuck and then as he falls his leaping leg will lower back down to land. But as far as the arms go, i have no idea what to do with them, i tried spanning them out but it just did not look right..
UPDATE - (29 March 2010)Ok, so after hours of struggling to animate the running and idle animations one of them finally pulled through, beefmo's edit was an immense help and for that I thank you.
Ive also changed the skin palette ever so slightly (now the shadows are slightly pink, trying to achieve a more fleshy feel). The eye has been moved 1 pixel to the left and had its shading changed slightly, you can see it better if you zoom in.
Yeah, i know its not much of an update, but i wanted to let you guys know im still here
im pretty slow at this, still learning quite alot (especially animation), but for a programmer i think im doing pretty well.
Very similar to how beefmo did his edit, except the right knee does not move to the left and the foot stays as is (i felt as though on beefmo's edit that this was quite a "dainty" way for the sprite to bend its legs).
I decided to keep the hair "static" and have only the pony tail move because it felt to much like sonic's spines from the sonic advance games (however I might try to move it slightly in an attempt to cover up the 1 pixel up/down motion), I want to keep the cuteness level at a distance with this sprite, even though he is chibi
. Another thing I noticed with beefmo's edit was that the arm seemed to just hang "limpley" (is that even a word?
) and I had to do something about that although im not to happy with my version of the arm now (I think it moves to drastically).
Thats it I think, The idle animation is deffinatly coming along but probably still needs work. So yeah, C+C please
Thanks!
PS: Those of you who have commented on my running animation, please do not think I am ignoring your advice, infact I am taking it in whole-heartedly. Only im struggling with the animation itself so I havent been able to post any updates on it, sorry.
EDIT: Here is the idle animation with, what is my attempt at a suttle hair animation
I actually prefer the non-moving hair, but yeah, im guessing most everyone here doesnt..