Whoa, nice, I like.
I think the conflict scene(is this an RTS?) takes too long just for the attacking unit to approach the defending unit. Why not show the attacking unit doing its thing, and showing the defending unit reacting, but both sprites on other different sides of the screen, like Advanced Wars? If not, I would suggest just dashing and then having the defending unit pan, instead of the blinking effect you have now.
Because if you are really playing this game, after some time, you'd just want the animations to get on with it.
The background is nice too, pretty detailed. Also, you're going to have strike effects, right?