Sure, I`ll try and pop the texture and a wireframe up later. I agree with the comments made about the the window part too, I wanted to leave it as a hard edge but as I didn`t plan ahead properly when building the model and it just looked far too jagged, the pixels seem to get even more exaggerated when placed on a 3D model at this low resolution. If I had gone for some different angles then it would have come out a little better but you learn by doing I guess. You will see what I mean when I post the wireframe later. Also, with the texture I did it in a more conventional way which I thought would be easier than the way Kenneth did it, I now realise he did it this way for a reason and I wasted a lot of space that I could have used. Like I said, the next one should hopefully go smoother.
Jason.