Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Terley
Pages: 1 ... 7 8 [9] 10 11 ... 66

81
Pixel Art / Re: Trek through the Desert
« on: December 23, 2008, 09:36:58 pm »
Yeh I agree the back leg seems crossed over a bit too far left. Thinking about it, if she wasnt holding hands with the kid she'd most likely fall over, there's no balance there.

Nabbed these from google, may help
http://www.nichd.nih.gov/womenshealth/research/pregbirth/images/woman_walking.gif
http://www.poopinmymouth.com/3d/delilah.jpg
(http://img209.imageshack.us/img209/6114/womanxz3.jpg)I flipped and resized to help.

And a 3d female character walking in pretty much the same direction, so ya can see the weight distribution and hip movement. Looking at this maybe her left arm needs to be more relaxed (loosen up like)..
http://www.internationalheralddailynews.org/women-1.gif

 |                                                                   |
\ / New updates getting there, face looks betta  \ /

 :P

82
Pixel Art / Re: Nomad
« on: December 23, 2008, 09:16:09 pm »
Im gonna throw this in for kicks and giggles, looks off balance to me.  :-\


83
Pixel Art / Re: La Primera Espada- Bleach Spoiler
« on: December 22, 2008, 09:24:40 pm »
Colours look a bit washed too me, a quick go at changing the palette, I got rid of 2 colours too seemed a bit unecissery.  :P

Don't think you're done yet, make full use of your palette, atm some places are lacking that level of AAing because you're forgetting some colours you've used elsewhere. Did some quick alterations to places that stood out to me.



Don't know if it's too contrasting in your opinion but the lightest shade is pretty much white, and I don't feel your colours are giving it enough shape.

84
Pixel Art / Re: Tree Attempt [WIP]
« on: December 22, 2008, 08:09:10 pm »
You've come to the right place  ;D



Nice tree, can't bash the structure of it too much because there's nothing wrong with  :-\ .. Just maybe an increase in contrast, and some hue shifts. Keep your lightsource in mind.

85
Pixel Art / Re: Hey you! VIKINGS!
« on: December 22, 2008, 07:56:48 pm »
nice edit, staying true to his original concept. Looks more like a viking, screw mine.

86
Pixel Art / Re: Faceless Woman
« on: December 22, 2008, 02:38:26 am »


Quickly had an atempt at making her a bit more shapely, pull it in at the hips and her figure flow more feminine.

Not too fond of the colourcount atm, like 22 or something I think, the character could be brought down to 8ish if you thought about it.

The arms a bit too long also, I'd bring it up to ere.

87
aw crap had no idea this was goin on what happened to the banner  :mean:

well I suppose its that time of year, should of checked.  :-[

88
Pixel Art / Re: A cute lil' guy [so very WIP]
« on: December 21, 2008, 08:39:11 pm »


A little edit :) personally think he's leaning back too much, may be a characteristic posture but in my opinion it looks a bit too uncomfortable.

Not really changed the palette cus it works pretty well, I just think the shaded white area is maybe too dark. I'd personally use the darker yellow there, but I did give that colour a warmer tone.

All in all just tried to smoothen everything, not to fond of a full black outline so added some variation to that too.

Hope that helps, it's a cute character btw.

89
Pixel Art / Re: Wolf in profile
« on: December 20, 2008, 04:18:44 am »
I think you just need to sort out your palette Shrike, what is it just 4 shades. Under closer inspection there's a pretty large jump between one or two shades, you'd get more out of this if there was a consistant blend from white to black.

Yours is similar to the left, I'd advise equaling out the differences.


90
Pixel Art / Re: Hey you! VIKINGS!
« on: December 20, 2008, 03:59:29 am »
I think you've chisseled those muscles in there pretty definately haven't ya, looks very un-natural to me imho. It's pretty hard to work at this scale because fitting in all the details you want is almost impossible, just try work on the readability, hint want you're going for and im sure it'll come across much better than trying to hammer every nook and cranny in there.

I've made a little edit if im allowed, not sure whether you'd agree with slight style changes for the character but I just wanted to focus on representing the body to be a tad bit more readable.

>>

Also altered the palette a tad, trying to make it seem a bit more natural.

Changed the feet too, wasn't sure what this guy is gonna be used for, a platformer? But something is quite ambigious about the whole posture anyway, just needs to loosen up imo.

Oh and I don't think there's need to outline the beard, if anything a shadow to make it more visable but outlining things like that can just seem stuck-on and not apart of the face.

Pages: 1 ... 7 8 [9] 10 11 ... 66