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Messages - Terley
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71
Pixel Art / Re: first ever pixel art
« on: January 23, 2009, 10:01:59 pm »
I think you're confused about the definition of pixel-art.

72
Pixel Art / Re: young dino [pj weekly challenge]
« on: January 23, 2009, 08:39:34 pm »
Instead of using white as a highlight, why don't you use it to further its shape. Maybe add some scales too  ???

73
Pixel Art / Re: [Rk] - Peter Pan
« on: January 22, 2009, 03:06:57 am »
Well I just tried a different approach more than anything sometimes a second perspective on something can really help, thanks glad it helps atall.

Yeah   ;), was a bit rushed one eyebrow is down but I suppose does look a bit skew-wiff.


[Edit]

Quote
Btw I don't know should i do him again with some techniques u used or use it on the next sprite.?
because u've made it like "Perfect"

It's all in your hands, just keep in mind what I've said (you may not even agree with me). Tbh im more interested in your progress as an artist, whether you feel you want to improve or re-do this specific image is all down to you. Just keep at it, im sure you can take this beyond my edit if you worked at it, the sky's the limit.

74
Pixel Art / Re: The legend of Zelda [standing + walk cycle]
« on: January 22, 2009, 02:45:20 am »
First thing I notice is that his feet dont seem to lift off the ground high enough for it to be a 'forward step', just try walking naturally and notice how high your feet lift from the ground. Otherwise very fluid so far, im sure there's plently more you could do to this animation to add. Look for some walking cycles online, find out about weight distribution in a walk, its not just an bobbing up and down motion. Plus some head movement would make this more natural, he looks dead set on a target atm.

The Sprite could maybe use more contrast, well I'm not totally sure I mean some areas look a tad dull to me.

75
Pixel Art / Re: [Rk] - Peter Pan
« on: January 22, 2009, 02:15:03 am »
Did a quick edit in paint, new pc and not installed anything else yet.


(edit - just tweaked the eyes)

I don't think there's anything wrong with black outlines, it just needs to be well used as part of a decent palette instead of restricting linework, sometimes you need good levels of contrast. Well just a personal preference especially for a character like this. I don't think there's anything vitally wrong with this palette, but a lot of colours are going nowhere fast. Try to limit to using colours only when it's honestly needed, zoom out, does it make a difference? I've tried my best to make the most of what colours I can here, I hope it's a good example of how some colours can be mixed and matched in places you wouldn't usually expect, it helps keep the colour count down and can put some added interest to some areas.

First off I worked from the far left version to clean up some linework, I moved the head left slightly so its more in line with the body. Rounded off those shoulders a tad, what is Peter Pan like 10 or something, children don't have such square shoulders imo. The legs seemed too far apart to me, some nitpicking but the foot on the right seems too long for the angle and the left leg to me looks like it should be more relaxed to match the pose. I got the impression that he's mid-flight.. Floating all relaxed like..

There's more that seems off about the arm anatomy but to not get too far ahead of myself I just went ahead and smoothed it all off. Well mostly all this character, Peter pan's a child, work toward softer features.

Dithering doesn't work if you plonk it everywhere, I'd even consider taking it off my edit, I just wanted some texture into his top for variation. It's a technique that can really be useful blending shades and tricking the eye but don't rely on it, using it everywhere defies it's purpose which is to help smooth or deliberatly add texture.

Some good improvement all in all, just keep your palette in mind your colours aren't bad just don't be afraid to put in some contrast in here without feeling the need to add so many more colours to compromise.

It's great your sketching more   :y: ;)

[/EDIT] Oh yeah and I agree it seems like you've got a lot of pieces on your hands at the minute, I understand some people like to dabble in more than one thing but it may be better to combine it into one thread like a dump. People do it all the time and it's easier for everyone, plus you'll get some great general art critique as well as on specific pieces. Just a thought [EDIT]

76
Pixel Art / Re: [RK] - Fighter Sprite WIP
« on: January 21, 2009, 03:25:24 am »
I personally try and soak in as much as I can from around me, the more you sketch, the more you become familiar with the human form the more you can adapt and use what you know to draft ideas. For more indepth anatomy you obviously need to comit to knowing some greater details about human anatomy but for the sake of starting an idea I wouldn't rely on stick figures to guesstimate a figure unless your already comfortable enough to know what you're doing.

Just a couple of seconds google searching.
http://www.peonystudio.co.uk/bodyweb/human-movement.jpg

Loose and rough sketches of human movement, may not be refined but hovers at a good level of naturalism. Something that can only be captured with some good old fasioned eyesight.


77
Pixel Art / Re: [RK] - Fighter Sprite WIP
« on: January 21, 2009, 02:57:23 am »
Don't fall into bad habits, stick figures don't convey anatomy correctly and it teaches you nothing.

If you're worried about posture stop complicating things and whip out paper and a pencil and experiment, did they not teach you anything in art class. There's almost 7 billion humans on the earth today, fk stickmen and use some common sense.

 :D

78
Challenges & Activities / Re: Possible activity discussion.
« on: January 08, 2009, 05:35:58 pm »
I think it'd be awesome if we could make a forest, given a canvas for various things even, tree's, bush's, ruins, lakes etc. Each artist could post a tree and let it build  :) Im sure people would be creative with it.

79
It's getting alot better, but Ive made a palette adjustment to bring like the hair and jacket to the right level of the pants. The face seems too busy with details you're just not going to acomplish, keep it simple.



Went a bit further using the colours wherever it can be of most significance helping with correct depth for shape, cleaning with AA and for more interest.

Help atall?

But overall a big improvement, just keep at it Mike I think you're better than you think you are. Just have fun  :P

80
Pixel Art / Re: [WIP] - Pixeljointatar C&C Needed
« on: January 08, 2009, 02:16:56 am »
Supposed to be so tanned? To make a bit more white i'd shuffle all the skin tones a shade lighter along arnes palette. With the extra burst of red for palette interest.  :hehe:



Further edit too, nitpicking but its a tough palette..

hope it helps

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