I like your attitude but your art is even better. Awesome end result
I'm not sure if this is that helpful as I don't known much about animation, but maybe there is such a thing as unity among animation similarly how there is in unity in style of separate elements such as trees grass rocks etc. what I mean is I'm not sure your separate animated bits go together as well as they could. I don't know why but the round circles animating where the waterfall hits the bottom bother me especially
Thanks.
Those things are called Mistypuffs
TM Nah the idea was to have a misty haze and it wasn't intended to be little balls just kinda came out like that.
Dunno if I'll get a chance but I might be able to smooth out the effect a bit make it softer and hazier so the balls aren't so obvious.
Besides that I dunno what else to do about conveyor effect with just 4 frames for the whole image (stole that idea from Sohei
).
It was interesting to see what I could do with 4 frames but I'll do more frames next time that's for sure.
The real limitation here though is in the variable-height tiling which does not make this kind of waterfall very fun TBH.
For example I can't easily vary the width of the waterfall otherwise since it becomes difficult to line it up across different tile configurations.
If there was actually a decent software for making animated tiles it would make stuff like this alot easier.
Something like Gale and PyxelEdit combined where you can edit a frame of a tile and have it updated across the whole mockup in real-time would be awesome.
Anyone know of anything like that around yet?